<item id="665" name="vitamins">
<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
<property name="Material" value="organic"/>
<property name="EconomicValue" value="80"/>
<property name="HoldType" value="16"/>
<property name="Stacknumber" value="50"/> <!-- STK loot -->
<property class="Action1">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Gain_health" value="0"/>
<property name="Gain_food" value="0"/>
<property name="Gain_water" value="0"/>
[color="#FFFF00"]<property name="Gain_wellness" value="10"/>[/color]
<property name="Sound_start" value="player_painkillers"/>
<property name="Debuff" value="dysentery"/>
</property>
<property name="ActionSkillGroup" value="Medicine"/>
<property name="CraftingSkillGroup" value="craftSkillScience"/>
<property name="Group" value="Science"/>
<property name="ActionExp" value="10"/>
</item>
<item id="1500" name="adminVitamins">
<property name="CreativeMode" value="Dev"/>
<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
<property name="Material" value="organic"/>
<property name="CustomIcon" value="vitamins"/>
<property name="EconomicValue" value="80"/>
<property name="HoldType" value="16"/>
<property name="Stacknumber" value="50"/> <!-- STK loot -->
<property class="Action1">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Gain_health" value="0"/>
<property name="Gain_food" value="0"/>
<property name="Gain_water" value="0"/>
[color="#FFFF00"]<property name="Gain_wellness" value="10"/>[/color]
<property name="Sound_start" value="player_painkillers"/>
<property name="Debuff" value="dysentery"/>
</property>
<property name="ActionSkillGroup" value="Medicine"/>
<property name="CraftingSkillGroup" value="craftSkillScience"/>
<property name="Group" value="Science"/>
<property name="ActionExp" value="10"/>
</item>