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Modify light from Spotlight/weaponlights etc

-Holo-

New member
Is it somehow possible to change the light on Spotlights and weapon flashlights (and helmet light) via xml?

I find it incredibly stupid that a spotlight gives so pityful light compared to a simple flashlight taped under a gun which shines with the intensity of the sun 😛

 
Its one of the two answers below.  Can't check b/c I'm at work, but should be easy enough for you to.

in item_modiers.xml for modgunFlashlight

<property name="LightValue" value=".7"/>

Either:

Yes, that changes it

or

No, its determined by the prefab, which you can't change, and LightValue only affects your stealth level.

 
And? No luck? I was asking same question here like a year ago, and was suggested to use some mods from big mod collection. I guess light_source is a prefab... remember praying around with in game editor there was a cone shaped prefab for static lights. as there is no way you can just enable the light in the electric less poi prefab

 
Yeah, no luck, regardless of what values i tried it didn't change :(

Kinda disappointed when Madmole actually took a pass on the poor electric lights for A18 (?) and still the spotlights are much worse then a simple flashlight.

(and completely useless with how bright nights are by default too >. > luckily that was moddable atleast)

 
I stopped trying to get a better light source, simply use night vision goggles... or nothing at all as BMs are quite bright nowadays...

 
Vehicle mods for increasing the headlight output have this value

<passive_effect name="LightIntensity" operation="perc_set" value="1.8"/>

let us know if that works.

 
I stopped trying to get a better light source, simply use night vision goggles... or nothing at all as BMs are quite bright nowadays...
I wouldn't have cared, but I found a mod to fix so the nights get pitch black again :D

Vehicle mods for increasing the headlight output have this value

<passive_effect name="LightIntensity" operation="perc_set" value="1.8"/>

let us know if that works.
Gonna check that tomorrow!

 
Unfortunatly that didn't seem to do anything with the helmet light :(

 
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