Is there any way to detect the current ingame time in a mod? (i know, i can use time and in game time for buffs, but these are only counters, i want to base something on the actual time (lets say day7), and not on the time passed (7days since spawn - which works fine btw).
Is this possible? if so, can anyone point me to the right direction?
Is this possible? if so, can anyone point me to the right direction?