I believe that worked. I made a very heavily populated remnant sub biome and it certainly showed up in RWG
View attachment 32208
<!-- *** Wasteland: Bombed Culdesac Sub Biome: Bombed -->
<subbiome prob="0.8">
<layers>
<layer depth="2" blockname="terrDestroyedStone"/> <layer depth="2" blockname="terrDirt"/>
<layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer>
<layer depth="*" blockname="terrStone">
<resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/>
<resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/>
</layer>
<layer depth="3" blockname="terrBedrock"/>
</layers>
<decorations>
<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".01657" rotatemax="3"/>
<decoration type="block" blockname="treePineBurntLrg" prob="0.0001" rotatemax="7"/>
<decoration type="block" blockname="treePineBurntMed" prob="0.0001" rotatemax="7"/>
<decoration type="block" blockname="treePineBurntFullMed" prob="0.0001" rotatemax="7"/>
<decoration type="prefab" name="deco_remnant_stone_01" prob=".2"/>
<decoration type="prefab" name="deco_remnant_stone_02" prob=".2"/>
<decoration type="prefab" name="deco_remnant_stone_03" prob=".2"/>
<decoration type="prefab" name="deco_remnant_stone_04" prob=".2"/>
<decoration type="prefab" name="deco_remnant_stone_05" prob=".2"/>
<decoration type="prefab" name="deco_remnant_wood_01" prob=".04"/>
<decoration type="prefab" name="deco_remnant_wood_02" prob=".04"/>
<decoration type="block" blockname="resourceRock01" prob=".00033" rotatemax="3"/>
<decoration type="block" blockname="resourceRock02" prob=".00033" rotatemax="3"/>
<decoration type="block" blockname="cntBurntForestRandomLootHelper" prob="0.00025"/>
<decoration type="block" blockname="rock01" prob=".01"/>
<decoration type="block" blockname="rock02" prob=".01"/>
<decoration type="block" blockname="driftwood" prob="0.001" rotatemax="7"/>
<decoration type="block" blockname="driftwood2" prob="0.001" rotatemax="7"/>
<decoration type="block" blockname="driftwood3" prob="0.0005" rotatemax="7"/>
<decoration type="block" blockname="treeBrownGrassDiagonal" prob=".5"/>
<decoration type="block" blockname="plantShrubDead" prob="0.0001" rotatemax="7"/>
<decoration type="block" blockname="emberPileDeco1" prob="0.001" rotatemax="7"/>
<decoration type="block" blockname="emberPileDeco2" prob="0.001" rotatemax="7"/>
<decoration type="block" blockname="emberPileDeco3" prob="0.01" rotatemax="7"/>
<decoration type="block" blockname="emberPileDeco4" prob="0.01" rotatemax="7"/>
<decoration type="prefab" name="deco_rubble_stone_01" prob=".0065"/>
<decoration type="prefab" name="deco_rubble_stone_02" prob=".0065"/>
<decoration type="prefab" name="deco_rubble_stone_03" prob=".005"/>
<decoration type="prefab" name="deco_rubble_stone_04" prob=".003"/>
<decoration type="prefab" name="deco_rubble_stone_05" prob=".003"/>
<decoration type="prefab" name="deco_rubble_stone_06" prob=".0065"/>
<decoration type="prefab" name="deco_rubble_stone_07" prob=".0065"/>
<decoration type="prefab" name="deco_rubble_stone_08" prob=".0065"/>
<decoration type="prefab" name="deco_rubble_stone_09" prob=".003"/>
<decoration type="prefab" name="deco_rubble_stone_10" prob=".003"/>
<decoration type="block" blockname="carsRandomHelper" prob="0.01" rotatemax="3"/>
<decoration type="block" blockname="carWrecksRandomHelper" prob="0.002" rotatemax="3"/>
<decoration type="block" blockname="treeBrownGrassDiagonal" prob=".05"/>
<decoration type="block" blockname="plantShrubDead" prob="0.0001" rotatemax="7"/>
<decoration type="block" blockname="mineCandyTin" prob="0.00015"/>
<decoration type="block" blockname="mineHubcap" prob="0.0001"/>
<decoration type="block" blockname="hubcapNoMine" prob="0.0011"/>
<!-- *** New_Destruction_Blocks -->
<decoration type="block" blockname="rubblePileBricks" prob=".0024" rotatemax="7"/>
<decoration type="block" blockname="rubblePileBricksLong" prob=".0024" rotatemax="7"/>
<decoration type="block" blockname="rubblePileBricksSmall" prob=".0024" rotatemax="7"/>
<decoration type="block" blockname="rubblePileCement" prob=".0024" rotatemax="7"/>
</decorations>
</subbiome>