Mod name: new world order
Hey guys been doing some a16 mods
New electric system is brilliant I've pretty much come up with a nearly impenetrable base but that's another subject
I have already made higher power solar panels, generators added a rocket turret, plan to implement one or two of the test blocks from Dev mode I.e elevator and the large curve
I have also made solar panels and cells craftable by the player as well as the player vending machine
And a failed attempt to make a buildable car using the mini bike management system
So far all mods lack a icon so there just a blank slot in creative/ inventory
And my commercial sized 12000w generator is just the small generator for now
As well as new recipes, perks ect
That's what I have so far took some on the go learning and only broke the game just once so I must be very lucky or I'm picking it up fast
I'm still a long way from completing my full mod but it's all a work in progress any assistance would be excellent
Still to do
Inventory Icons for mods and icons for new perks.
Block art work for new generators and mod solar bank artwork to show little optimisers etc.
Add more perks.
Industry size steam powered turbine running off steam rather than fuel.
Boiler to generate steam for turbine using coal,gas or wood.
Inverter for solar panels to allow multiple solar panels to be inter connected for larger output (restricted to solar panels only) and a max output/input restriction.
Mod bricks creation in the forge to just bricks as an item then require sand, cement and water to make brick blocks.
Try to get car working and get to grips how that system works.
Mod turret artwork to show rocket launcher.
Sniper turret and art work.
Edit turret build requirements to 1x motion sensor, 1x weapon appropriate to turret type, forge steel, electronic parts, mechanical parts and possibly a car battery.
Ability to make weapon parts.
Lead ball Musket, most likely use the blunder buss as the artwork.
Barrett .50 cal (can only find the parts no making this beast).
Entity only rpg.
Add more vehicles, possibly the odd military/ navy vehicle.
Try to enable use of a pistol on the mini bike.
Add some events for long term players of my server which I shall manage.
Edit minibike protection bonus to 0 (it's a bike with no visible sign of protection atall) but if it causes any medium height fall to cause damage then may turn into a tweak).
Car protection will be same or less than minibike current bonus.
attempt to remove the world max span of 16 blocks.
Increase max range of wire when connecting from item to item.
Add a more decorative switch or 360degree motion sensor for in buildings.
Transformer maybe for transmission of power across large areas of map using an existing industrial block to keep block id down as heard after 2047 it reads 2048 as 0, if not the case then it'll be its own block.
Transmission wire relays with little/ less power loss (can only connect to transformer and each other).
And possibly more depending how this goes first
Hey guys been doing some a16 mods
New electric system is brilliant I've pretty much come up with a nearly impenetrable base but that's another subject
I have already made higher power solar panels, generators added a rocket turret, plan to implement one or two of the test blocks from Dev mode I.e elevator and the large curve
I have also made solar panels and cells craftable by the player as well as the player vending machine
And a failed attempt to make a buildable car using the mini bike management system
So far all mods lack a icon so there just a blank slot in creative/ inventory
And my commercial sized 12000w generator is just the small generator for now
As well as new recipes, perks ect
That's what I have so far took some on the go learning and only broke the game just once so I must be very lucky or I'm picking it up fast
I'm still a long way from completing my full mod but it's all a work in progress any assistance would be excellent
Still to do
Inventory Icons for mods and icons for new perks.
Block art work for new generators and mod solar bank artwork to show little optimisers etc.
Add more perks.
Industry size steam powered turbine running off steam rather than fuel.
Boiler to generate steam for turbine using coal,gas or wood.
Inverter for solar panels to allow multiple solar panels to be inter connected for larger output (restricted to solar panels only) and a max output/input restriction.
Mod bricks creation in the forge to just bricks as an item then require sand, cement and water to make brick blocks.
Try to get car working and get to grips how that system works.
Mod turret artwork to show rocket launcher.
Sniper turret and art work.
Edit turret build requirements to 1x motion sensor, 1x weapon appropriate to turret type, forge steel, electronic parts, mechanical parts and possibly a car battery.
Ability to make weapon parts.
Lead ball Musket, most likely use the blunder buss as the artwork.
Barrett .50 cal (can only find the parts no making this beast).
Entity only rpg.
Add more vehicles, possibly the odd military/ navy vehicle.
Try to enable use of a pistol on the mini bike.
Add some events for long term players of my server which I shall manage.
Edit minibike protection bonus to 0 (it's a bike with no visible sign of protection atall) but if it causes any medium height fall to cause damage then may turn into a tweak).
Car protection will be same or less than minibike current bonus.
attempt to remove the world max span of 16 blocks.
Increase max range of wire when connecting from item to item.
Add a more decorative switch or 360degree motion sensor for in buildings.
Transformer maybe for transmission of power across large areas of map using an existing industrial block to keep block id down as heard after 2047 it reads 2048 as 0, if not the case then it'll be its own block.
Transmission wire relays with little/ less power loss (can only connect to transformer and each other).
And possibly more depending how this goes first