I absolutely love how the game flows in its vanilla state, but my current life situation doesn't always allow for long gaming sessions, and it could go days and weeks between every 7th day.
My suggestion is the turbosurvival gameplay! (Numbers below are just examples)
1) You gather/harvest many times as fast as normal
2) You skill up increasingly fast
3) Crafting speed multiplied accordingly
4) Blood moon every night
5) You have a total of 5(?) lifes, shared between all the members of the team(?)
6) Every blood moon night is increasingly harder than the previous.
What does this lead to?
You build your base in one day. Survive a night, expand the base, survive the second night, and so on.
The blood moon nights are increasingly hard which makes surviving the night seriously difficult.
When the lives are used, its permadeath, and the game is over.
This would be a more arcade-ish style where the goal is to try to survive more bloodmoons than the last game, and you and your friends could play many such games during one evening.
Does any similar mod exist? If no, is it possible to make within the games limitations?
My suggestion is the turbosurvival gameplay! (Numbers below are just examples)
1) You gather/harvest many times as fast as normal
2) You skill up increasingly fast
3) Crafting speed multiplied accordingly
4) Blood moon every night
5) You have a total of 5(?) lifes, shared between all the members of the team(?)
6) Every blood moon night is increasingly harder than the previous.
What does this lead to?
You build your base in one day. Survive a night, expand the base, survive the second night, and so on.
The blood moon nights are increasingly hard which makes surviving the night seriously difficult.
When the lives are used, its permadeath, and the game is over.
This would be a more arcade-ish style where the goal is to try to survive more bloodmoons than the last game, and you and your friends could play many such games during one evening.
Does any similar mod exist? If no, is it possible to make within the games limitations?