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does anyone here know anything about a possible medieval mod that can be used for 17? I'm looking to make a medieval modded server, and any help would be appreciate.
Development on the A17 version of Medieval mod has not yet begun.

 
Development on the A17 version of Medieval mod has not yet begun.
imo, deleting all the "modern items" wouldn't be too difficult but designing swords, lances, etc. would be out of my league; reduce the game to iron/wood weapons and buildings of wood/earth/stone

 
Development on the A17 version of Medieval mod has not yet begun.
Well we have the design laid out, and I have a few entities and spells, does that count? :)

...alot depends on what 17 looks like when they finish changing crap, but it'll be a long while.

 
Persistent Party?

anyone have a line on a mod to make parties persistent? We play with a small group that always share experience, and while it is mildly annoying to have to reform the party every time we get together, it can be more irritating to have to re-invite someone who got kicked out or had to reboot. I was hoping there was a way to get the "party" to just work the way allies do....

 
Hello everyone, I have a question. Since I reviewed the list of mods and did not find by itself a mod that I think would be useful, as they have balanced all wood materials.

I mean something like the "Fuel log", to put in the forges and have a better burning time. And not to be all the time taking out wood to feed the forges.

Thank you very much!

 
Hello everyone, I have a question. Since I reviewed the list of mods and did not find by itself a mod that I think would be useful, as they have balanced all wood materials.I mean something like the "Fuel log", to put in the forges and have a better burning time. And not to be all the time taking out wood to feed the forges.

Thank you very much!
I just put like 300-400 wood in each forge and let it go. Late game I just put like 3000 wood in each one and not have to worry about it.

 
Its technically an overhaul but if it requires different install instructions I class it as sdx even if it doesnt require sdx at least for now.

- - - Updated - - -

ComSenMod is now available for Alpha 17. :)
Updated the name to not include the date in the title, all mods created during A 17 are held at the top of the list until the next alpha, then all of those mods will move to the Old and Current list and mods created during A 18 will be held at the top again. Hope that makes sense.

 
Updated the name to not include the date in the title, all mods created during A 17 are held at the top of the list until the next alpha, then all of those mods will move to the Old and Current list and mods created during A 18 will be held at the top again. Hope that makes sense.
Ah, okay. I understand now, but I think the category names are confusing when "Current" is used to mean two different things: mods that are compatible with the current alpha, and mods that were created during the current alpha. It would be easy for a visitor to assume "Current mods for A17.x" includes all the mods that are for A17.x. That was my assumption, anyway.

What would be most important to me, as a mod user, is which mods work with A17, and which mods only work with A16 and/or earlier.

 
Ah, okay. I understand now, but I think the category names are confusing when "Current" is used to mean two different things: mods that are compatible with the current alpha, and mods that were created during the current alpha. It would be easy for a visitor to assume "Current mods for A17.x" includes all the mods that are for A17.x. That was my assumption, anyway.
What would be most important to me, as a mod user, is which mods work with A17, and which mods only work with A16 and/or earlier.
That would be ideal but impractical for me to know which mods are compatible with the current version and on top of that constantly keeping track of that and moving and changing the list accordingly etc.

 
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