• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Mod Installer for Linux (mi4l)

I've been looking for a Linux mod launcher. I'll take a look after Ubuntu 18.04 comes out next week, since I'm gonna wipe my systems then. (no point in doing everything twice) :)

Besides, it will also test this with 18.04 which will be shiny and new. :)

 
I've been looking for a Linux mod launcher. I'll take a look after Ubuntu 18.04 comes out next week, since I'm gonna wipe my systems then. (no point in doing everything twice) :)
Besides, it will also test this with 18.04 which will be shiny and new. :)
Sounds good to me. Let us know how it goes.

 
For all having security concerns:

It's written in Gambas3, so you can easily "decompile" it, as it's an interpreted language.

So you can review the code for yourself.

Oh, gandor - thanks for supporting the linux users :)

 
I would like to try building the source for mi4l on fedora

Is that ok? I'm a retired software engineer and can usually figure stuff out. Do you keep the source in a git repository?

Patrick

 
Any hope to get the ball rollin on this project again? Maybe the author of the 7D2D mod launcher can share some code and we can do something like a direct port to Linux.

 
I too would love a Linux mod launcher and am also curious what the status is on this (still planning a more final/polished release, etc.). Currently I have a big folder of mods and I manually move them around. I tried managing them via git against the entire game root directory (so I could install something like Ravenhearst overhaul , and a war of the walkers overhaul and then swap them in/out and back to vanilla easily) and its not so great, speedwise. Its still easier to manually do move them around..... or have a cool mod launcher ;)

 
Now that i have some time the project is moving again. The latest release is working with A18+. Im currently working on a way to install and run a proton version of the game (outside of steam of course) so we can run mods like the latest [SIZE=15.68px]Ravenhearst and Darkness Falls. However I'm not having a great deal of luck so far. I can get the windows version to install and run but I can find a way to get it to detect that steam is running. So on top of that I'm working on bug fixes and trying to clean up some code. I'm not a programmer by trade so I'm  learning as I go. There are still a lot of option plan on adding to the launcher. For example with the way 7days does xml only mods I can give an option to install and uninstall xml mod all day long in a single instance of the game. So we can play around as much as we want and not have to install a new version of the game just to install an xml mod or two.. At the moment the launcher is more focused  on full conversion mods like [/SIZE]War of the Walkers for example witch require a clean copy of the game to be installed properly

Thank you all for your interest and join me of discord if you want to chat. The invite is in the mod launcher of course.

 
I would like to try building the source for mi4l on fedora

Is that ok? I'm a retired software engineer and can usually figure stuff out. Do you keep the source in a git repository?

Patrick
Sorry I messed you message. I've been out of the seen working on other projects for a wail.

To answer you question no I don't have the [SIZE=15.68px]source in a git at the moment. But to be honest its not have to build on any distro all thats needed is gambas3 to build and the other dependencies of course. Ide do a [/SIZE]fedora build myself but I dont know how the [SIZE=15.68px]dependencies are named in that distro.[/SIZE]

 
Back
Top