Swiftpaw
New member
That would be hot! :love_heart:You should add a book to your mod that reads: A deer walks out of a bar. “Man, I can’t believe I just blew fifty bucks in there.”
But for now I haven't put anything yiffy into the mod yet like that, but good idea. ^n.n^
There are lots of possible visions for the mod. I've considered renaming my mod Animals vs. Zombies, since that's essentially what it is. Everyone has enough food and can get along, it's just the zombies attacking everyone who is living that is the problem, so most non-zombies and zombies are fighting other than the more timid species who run away. "Friendly fire" is disabled via making non-player non-zombies invincible as well as helping them to be more helpful for when you're just starting out, as well as obviously not wanting them to die.
If I have time after Yiffmas, I'm wanting to look into making friendly non-timids always appear on your compass so you can more easily run to them for help if needed. I'm also wanting to try doing either:
A) Remove "Animal Tracking" or whatever it's called completely.
B) Make "Animal Tracking" be free or only cost 1 point, making the compass/map markers only show up after doing that.
C) Changing "Animal Tracking" to "Zombie Tracking" so that you can make zombies show up on your compass/map perhaps for when you want XP quickly.
I'm thinking of going with friendlies showing up on your compass/map by default since, again, they're most helpful when you're low level, as well as option C.
Oh, and I still need to rebalance meat to make sure enough fresh meat comes from zombies as well as rotten meat, just like zombie vultures and such drop fresh meat. All zombies should drop both fresh and rotten. I might even bring back human zombie corpse harvesting, but make the body timeout quick enough (or not even touch the timeout and leave it default as it is now) so as to not slow down the game much.
Oh, and I'm trying to find out if there's a way to make them path like zombies did or do still and walk around spikes (pretty sure they do avoid them unless there is no way to walk around), or even run away from them if it's possible to have entities run away from blocks. That way you can make traps along the outside of your den and not worry about them being accidentally walked on by friendlies.
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