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[MOD] Friendly Animals - Friendly animals united against the zombie hordes!

Well I'm not sure if SDX adds code to the game, so maybe that's an option. But there was code that allowed for tamable animals in A16? For what and why, if you know?
Yeh there was code I made bandits using that code and animal followers and human followers lol as did swiftpaw for the animals. But when a16 dropped tfp wiped all code needed for making them be able to follow you etc. You can still make em spawn but bandits sit there looking stupid animals attack other enemies not you. But as for following it's a no go.

It can be done with sdx/dmt 100% as it has been done by xyth with his npc mod. Sdx/dmt injects code into the dll so for sure it can add code that's not there. But vanilla dll it def isn't.

 
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Yeh there was code I made bandits using that code and animal followers and human followers lol as did swiftpaw for the animals. But when a16 dropped tfp wiped all code needed for making them be able to follow you etc. You can still make em spawn but bandits sit there looking stupid animals attack other enemies not you. But as for following it's a no go.
It can be done with sdx/dmt 100% as it has been done by xyth with his npc mod. Sdx/dmt injects code into the dll so for sure it can add code that's not there. But vanilla dll it def isn't.
Hmm, maybe Xyth could do something with his code. Thanks though, I kind of guessed that code was used with Banidts.

 
So until following code is implemented in vanilla, a FA mod with following would have to be built on top of those other mods, or someone would have to just extract only the needed code from those other mods to create a stand-alone FA mod with following.

Spawning code is much simpler and should be doable in vanilla, though. I tried to see if I could code a cooldown timer for a buff which could be triggered and would allow the spawning of a friendly animal to join you and fight along side you. It could even be like summoning in World of Warcraft. It could be spawning from using an item and/or from a skill, or you could use the skill to craft the item which could spawn one, etc. That could be a really neat addition as perhaps an optional companion mod or something, but sadly I wasn't able to figure out the code to actually spawn the entity even when looking at similar code from other mods. The only thing I found was a quest spawning an entity, but wasn't able to figure out how to do that from a buff or item.

 
So until following code is implemented in vanilla, a FA mod with following would have to be built on top of those other mods, or someone would have to just extract only the needed code from those other mods to create a stand-alone FA mod with following.
Spawning code is much simpler and should be doable in vanilla, though. I tried to see if I could code a cooldown timer for a buff which could be triggered and would allow the spawning of a friendly animal to join you and fight along side you. It could even be like summoning in World of Warcraft. It could be spawning from using an item and/or from a skill, or you could use the skill to craft the item which could spawn one, etc. That could be a really neat addition as perhaps an optional companion mod or something, but sadly I wasn't able to figure out the code to actually spawn the entity even when looking at similar code from other mods. The only thing I found was a quest spawning an entity, but wasn't able to figure out how to do that from a buff or item.
Oh the quest is a great idea you should look into it. You get a quest do it and your reward would be a friendly animal even tho maybe a 1 off use type few where it will attack other enemies but after that I would say it prolly just stand there til the next enemy came along lol

 
Oh the quest is a great idea you should look into it. You get a quest do it and your reward would be a friendly animal even tho maybe a 1 off use type few where it will attack other enemies but after that I would say it prolly just stand there til the next enemy came along lol
It might be doable. Might look more into it during the Thanksgiving break ^n.n^

 
Anyone know of a good open file hosting service that doesn't require an account and isn't laden with spying and stupidity like Google captchas and such? Mega is fairly open but you need an account to upload.

I ask because I'd like a download link here that doesn't require a forum account to download the mod.

 
Anyone know of a good open file hosting service that doesn't require an account and isn't laden with spying and stupidity like Google captchas and such? Mega is fairly open but you need an account to upload.
I ask because I'd like a download link here that doesn't require a forum account to download the mod.
Most use github which the user downloading doesnt need to sign in. but there is a new one in the discussion tab in mods thread that might suit your requirements. 7 days to die mods or something.

https://7daystodie.com/forums/showthread.php?137966-7-Days-to-Die-Mods-Website

 
Most use github which the user downloading doesnt need to sign in. but there is a new one in the discussion tab in mods thread that might suit your requirements. 7 days to die mods or something.
https://7daystodie.com/forums/showthread.php?137966-7-Days-to-Die-Mods-Website
Pretty sure that site only lists mods, it doesn't host them. EDIT: I'm completely wrong, either I didn't notice or it's a new feature of that site.

Personally I'd go with either Github or Gitlab. You need to sign up, but both are good, you can use them for version control, and the mod launcher can integrate with them pretty easily.

 
Most use github which the user downloading doesnt need to sign in. but there is a new one in the discussion tab in mods thread that might suit your requirements. 7 days to die mods or something.
https://7daystodie.com/forums/showthread.php?137966-7-Days-to-Die-Mods-Website
Interesting, thanks! I wonder how you update a mod once you publish it? I don't see any login section anywhere. I don't want to have to fill out that whole big mod upload section every time I release a version. ^^

 
Pretty sure that site only lists mods, it doesn't host them. EDIT: I'm completely wrong, either I didn't notice or it's a new feature of that site.
Personally I'd go with either Github or Gitlab. You need to sign up, but both are good, you can use them for version control, and the mod launcher can integrate with them pretty easily.
Both use Google captchas, allowing Google to spy on websites you visit and every time you log into them, and Github is now owned by Microsoft, so those are both big nopes, but thanks for the suggestions!

 
Wow, https://7daystodiemods.com/ is actually just storing files on Github, and requires you to allow connections to Google to download mods. Because Google must always know everything you're doing! I'll keep looking.
If you're looking for something free, then you're going to be looking for a very, very long time. The few sites that don't use Google's reCAPTCHA use something equivalent, probably run by companies who are even less scrupulous about your data than Google.

It would be easier to see if you can use something like Buster, or to clear cookies and close your browser after signing up for one of the Git services - AFAIK neither requires reCAPTCHA once you've created an account (GitHub doesn't at least).

Otherwise, you'll probably have to pay for your own website.

 
If you're looking for something free, then you're going to be looking for a very, very long time. The few sites that don't use Google's reCAPTCHA use something equivalent, probably run by companies who are even less scrupulous about your data than Google.
It would be easier to see if you can use something like Buster, or to clear cookies and close your browser after signing up for one of the Git services - AFAIK neither requires reCAPTCHA once you've created an account (GitHub doesn't at least).

Otherwise, you'll probably have to pay for your own website.
Google makes money in every way they possibly can from your data, like Microsoft and all the others, so I doubt anyone could do worse!

I'm going with Mega, which has no captchas, Google spying, or Microsoft spying.

 
Use gitlab.

It lets users download your project folders individually too. Downside is it can be a bit slow, but hey.

 
Use gitlab.
It lets users download your project folders individually too. Downside is it can be a bit slow, but hey.
It's just a single zip file, so not a big deal, Mega works fine for now.

Can you make a version so they aren't invincible because certain quests wants you to kill animals :) .
You can reject quests.

 
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Friendly Animals 3.2 released!

Change Log:

3.2:

* Removed anti-friendly animal quests, so you won't get any useless quests anymore.

Upcoming features:

Fresh meat rebalancing.

Zombie tracking skill?

Friendly Animal compass feature returning?

We shall see! :)

 
A couple of points for people coming to comment in this thread.

 


Swiftpaw is in charge of Swiftpaw's own mod. You don't get to bully them into doing something they don't want to do, or out of doing something they do want to do. Secondly, as far as I'm aware, there is no established policy that one modder gets to approve which other mods are compatible with theirs.


 


Swiftpaw: This is your mod thread, so you get some latitude on how cut & dry versus open to wider commentary it is. You can just respond to suggestions by saying you weren't interested in implementing their suggestion. But if you go on to comment on what you consider moral or immoral, you effectively open the floor to debate on that point. Once you go there, you can't expect to be protected from a rebuttal just because it's your thread.

 


Finally, please everyone observe forum policy on meta-forum commentary (
rule 21). Do not derail threads by getting into who broke what rule here. So just report posts or don't, without announcing or discussing the reporting. Other users will see if and when action is taken against them.




 
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You should add a book to your mod that reads: A deer walks out of a bar. “Man, I can’t believe I just blew fifty bucks in there.”

 
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