Swiftpaw
Refugee
Version 4.0 released for A19! See change log below.
Don't ask about changing the core goals of this mod as stated by the description! Use a different mod if you don't like mine!
<<< FRIENDLY ANIMALS MOD >>>
for 7 Days to Die
by Swiftpaw Wolfheart
<<< DESCRIPTION >>>
This mod makes coyotes, wolves, dire wolves, mountain lions, and bears fight zombies too along side you. They are invincible, so run to them for help fighting zombies and hordes!
<<< REQUIREMENTS >>>
FA version 3 requires A18 or A18E
FA4DarknessFalls 2.9 tested with Darkness Falls v2.11 but may work with other versions
FA version 2.5+ requires A17E b221 or A17.X
<<< DOWNLOAD >>>
From MEGA.nz (no account required!):
Friendly Animals 4.0
Friendly Animals 3.2
<<< INSTALLATION >>>
1. Unzip archive.
2. For version 2.7+, place the "FriendlyAnimals" folder inside your Steam Library's "7 Days to Die/Mods" folder.
Note: If you don't know where your Steam Library folder is for the game, you can get to this location by going into Steam, right-clicking 7 Days to Die > Properties > Local Files tab > Browse Local Files
<<< CHANGE LOG >>>
4.0:
* Updated for A19.
3.2:
* Removed anti-friendly animal quests, so you won't get any useless quests any more.
3.1:
* Fixed bug preventing zombie bears, zombie vultures, and zombie dogs from attacking players.
* Zombies still not attacking back after being attacked by non-zombies other than the player as "SetAsTargetIfHurt" won't behave, but once that is figured out, that feature will return.
3.0:
* Initial A18E Compatibility. Lost map compass markers for friendly animals, but they will return as soon as I figure out how to bring them back.
2.9:
* Added Darkness Falls compatibility version. Tested with Darkness Falls v2.11 but may work with other versions.
* Fixed buggy health.
* Fixed general mod compatibility version.
2.8:
* Small Darkness Falls compatibility tweak change.
2.7:
* Added alternate compatibility version which doesn't contain friendly map naming (friendly animals will still appear on the map), but which has improved compatibility with other mods. See installation instructions for more info.
* Added new "entity" tag to align with A17.1 b9 stable.
* Added compatibility with "Darkness Falls" mod
2.6:
* There is now a chance for friendlies to spawn in all biomes using the biome spawner, just like in FA 1.x. They're the most common in forests, but still have a chance at spawning in harsher biomes.
2.5:
* Map marker names of friendlies now more...friendly!
* BreakBlock task removed from non-zombies to avoid them destroying anything important.
* Updated for A17 b221 which changed some values.
* Misc fixes
2.4:
* FA is now using xpath which means it's a simple drop into your Mods folder rather than needing to overwrite entire config files. This makes it more compatible with other mods.
2.3:
* Updated for A17 b208. Xpaths mod version coming soon so these updates will be needed less frequently.
2.2:
* Updated for A17 b199.
2.1:
* Friendly animals will no longer attack snakes.
2.0:
* Mod redone for A17 except for spawning which will come in the future. Xpath, to make the mod more modular so you won't have to overwrite an entire existing xml file, is also planned.
1.5:
* These features are only enabled when replacing entitygroups.xml and spawning.xml:
- Friendly animals will now spawn across all biomes, including deserts and to a lesser degree in cities.
- Wolf pack spawns at least on days 6, 13, and 20.
* Snakes and boars are now timid like stags and other non-zombies.
* All zombies no longer swim, not just human zombies.
* Minor AI task/target fixes.
1.4:
Friendlies are now much more effective and logical when attacking.
Friendlies are faster instead of the same speed as zombies in order to avoid perpetual chases.
1.3:
Friendlies will now attack zombie bears as well.
Enemies will attack friendlies back after being attacked.
Enemies won't attack their own side just as friendlies won't.
1.2:
Friendlies will now attack zombie vultures and zombie dogs.
1.1:
Removed drops and exp from friendlies.
Friendly Animals mod v3.2.zip
Don't ask about changing the core goals of this mod as stated by the description! Use a different mod if you don't like mine!
<<< FRIENDLY ANIMALS MOD >>>
for 7 Days to Die
by Swiftpaw Wolfheart
<<< DESCRIPTION >>>
This mod makes coyotes, wolves, dire wolves, mountain lions, and bears fight zombies too along side you. They are invincible, so run to them for help fighting zombies and hordes!
<<< REQUIREMENTS >>>
FA version 3 requires A18 or A18E
FA4DarknessFalls 2.9 tested with Darkness Falls v2.11 but may work with other versions
FA version 2.5+ requires A17E b221 or A17.X
<<< DOWNLOAD >>>
From MEGA.nz (no account required!):
Friendly Animals 4.0
Friendly Animals 3.2
<<< INSTALLATION >>>
1. Unzip archive.
2. For version 2.7+, place the "FriendlyAnimals" folder inside your Steam Library's "7 Days to Die/Mods" folder.
Note: If you don't know where your Steam Library folder is for the game, you can get to this location by going into Steam, right-clicking 7 Days to Die > Properties > Local Files tab > Browse Local Files
<<< CHANGE LOG >>>
4.0:
* Updated for A19.
3.2:
* Removed anti-friendly animal quests, so you won't get any useless quests any more.
3.1:
* Fixed bug preventing zombie bears, zombie vultures, and zombie dogs from attacking players.
* Zombies still not attacking back after being attacked by non-zombies other than the player as "SetAsTargetIfHurt" won't behave, but once that is figured out, that feature will return.
3.0:
* Initial A18E Compatibility. Lost map compass markers for friendly animals, but they will return as soon as I figure out how to bring them back.
2.9:
* Added Darkness Falls compatibility version. Tested with Darkness Falls v2.11 but may work with other versions.
* Fixed buggy health.
* Fixed general mod compatibility version.
2.8:
* Small Darkness Falls compatibility tweak change.
2.7:
* Added alternate compatibility version which doesn't contain friendly map naming (friendly animals will still appear on the map), but which has improved compatibility with other mods. See installation instructions for more info.
* Added new "entity" tag to align with A17.1 b9 stable.
* Added compatibility with "Darkness Falls" mod
2.6:
* There is now a chance for friendlies to spawn in all biomes using the biome spawner, just like in FA 1.x. They're the most common in forests, but still have a chance at spawning in harsher biomes.
2.5:
* Map marker names of friendlies now more...friendly!
* BreakBlock task removed from non-zombies to avoid them destroying anything important.
* Updated for A17 b221 which changed some values.
* Misc fixes
2.4:
* FA is now using xpath which means it's a simple drop into your Mods folder rather than needing to overwrite entire config files. This makes it more compatible with other mods.
2.3:
* Updated for A17 b208. Xpaths mod version coming soon so these updates will be needed less frequently.
2.2:
* Updated for A17 b199.
2.1:
* Friendly animals will no longer attack snakes.
2.0:
* Mod redone for A17 except for spawning which will come in the future. Xpath, to make the mod more modular so you won't have to overwrite an entire existing xml file, is also planned.
1.5:
* These features are only enabled when replacing entitygroups.xml and spawning.xml:
- Friendly animals will now spawn across all biomes, including deserts and to a lesser degree in cities.
- Wolf pack spawns at least on days 6, 13, and 20.
* Snakes and boars are now timid like stags and other non-zombies.
* All zombies no longer swim, not just human zombies.
* Minor AI task/target fixes.
1.4:
Friendlies are now much more effective and logical when attacking.
Friendlies are faster instead of the same speed as zombies in order to avoid perpetual chases.
1.3:
Friendlies will now attack zombie bears as well.
Enemies will attack friendlies back after being attacked.
Enemies won't attack their own side just as friendlies won't.
1.2:
Friendlies will now attack zombie vultures and zombie dogs.
1.1:
Removed drops and exp from friendlies.
Friendly Animals mod v3.2.zip
Attachments
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