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[MOD] Coppis Additions (NEW)

Yup pretty much... Just make sure you know your starting elevation and never go below bedrock/above skycap.
so if I wanted a whole from current standing location to bedrock and bedrock is always -57 would it look like this:

pblock air 50 -57 50 0 ?

also how does the prefab copy command work? I am tired of building and rebuilding the admin base and would love to save it and add it back next time.

 
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so if I wanted a whole from current standing location to bedrock and bedrock is always -57 would it look like this:pblock air 50 -57 50 0 ?

also how does the prefab copy command work? I am tired of building and rebuilding the admin base and would love to save it and add it back next time.

It would depend on your current elevation.. but tbh I always start from bedrock and dig up if I'm breaking ground anyways.

If your talking about copying for a later use, use the pexport at your starting point, then go to your second point and use pexport (prefab name). I like to think of it as if your making a selection box after your first pexport and youre dragging it to the second point.. if that makes sense lol.

Later you can use prender (prefab name)

Or, if you just want to make a quick copy use pdup

 
Find your lowest point and then fill that entire section with air. Then build your platform.
Or you can just make an elevated platform by going to the highest point and making the elevation go down a Few blocks.

To undo type pundo. The default is one undo tho, but that can be changed.

Once you make a safe zone u can’t undo it unless you reset that region. You can’t manually build on it either. You can use the plock commands tho
^ this :)

Plus the /bubble is no block command. You can use it on yourself to protect yourself when doing admin work (as godmode isnt really godmode). Or you can set it on a player (newbie that spawned in on a bloodmoon for example). It will instantly kill all hostiles within it (except boars, pimps forgot to mark em as hostile).

Cheers

 
so if I wanted a whole from current standing location to bedrock and bedrock is always -57 would it look like this:pblock air 50 -57 50 0 ?

also how does the prefab copy command work? I am tired of building and rebuilding the admin base and would love to save it and add it back next time.
The absolute easiest way is to stand on SW corner of your prefab (facing North) and type pexport in console (position will be saved). Then fly to NE corner at height you want to export and type pexport nameyouwantforyourprefab. Then it will be saved in your prefab folder on server.

For import just pick the place where you want it put. Face North and do prender nameofprefab 0. That way the prefab will render to North and East of your position.

Cheers

-edit- just one remark. The pexport/prender commands are not nearly as advanced as those that djkrose offers in his scripting mod. Coppis will export and import all chests/containers but not the contents. And after importing you will have to take ownership back of chests/containers/securde doors with the owner command.

 
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so if I wanted a whole from current standing location to bedrock and bedrock is always -57 would it look like this:pblock air 50 -57 50 0 ?

also how does the prefab copy command work? I am tired of building and rebuilding the admin base and would love to save it and add it back next time.
That pblock command would dig a hole 50 east down 57 blocks and north 50 blocks. -57 is not always bedrock esp if you're standing at the top of a mountain. The pblock command will lower bedrock if you go past the actual depth. I also set pundosize 10, just in case I mess up really bad.

 
That pblock command would dig a hole 50 east down 57 blocks and north 50 blocks. -57 is not always bedrock esp if you're standing at the top of a mountain. The pblock command will lower bedrock if you go past the actual depth. I also set pundosize 10, just in case I mess up really bad.
cool good to know. so the block is relative to your elevation not absolution block location os -57 if you are at elev 100 is not going to go down to bedrock. got it.

 
cool good to know. so the block is relative to your elevation not absolution block location os -57 if you are at elev 100 is not going to go down to bedrock. got it.
Correct. Just remember its E/W +/- H/D +/- N/S +/- East and North are positive numbers, West and South are Negative.

 
cool good to know. so the block is relative to your elevation not absolution block location os -57 if you are at elev 100 is not going to go down to bedrock. got it.
Depending on what parameters you use. When feeding it quantities its relative to your position. If you feed it coordinates it will be absolute coordinates:

pblock <block_name> <x1> <x2> <y1> <y2> <z1> <z2> <rot>

pblock <block_name> <qnt> <qnt> <qnt> <rot>

Cheers

 
Did a silent update of 4.3 (Download latest). Not really nescesary to update, but i fixed:

pblock <block_name> <qnt> <qnt> <qnt> <rot>

  • Wrongfully accepting 0 as quantity.
  • Y-offset being 1 to high


So now creating a column (50 high) on your position is : pblock steelblock 1 50 1 0

A flatform of 1 high and 10 by 10: pblock steelblock 10 1 10 0

A cube 10 high 10 by 10: pblock steelblock 10 10 10 0

etc.

Remember: facing north is easiest for commands that use your position for starting point.

Code:
           N(z)
            |
            |
   W(-x) --you-- E(x)
            |
            |
          S(-z)
Cheers

 
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Feature request (sorry if this is already in in some form).

Add the ability to request a sort of push notification for some things, specifically detection of flying/clipping players so that something is sent to telnet periodically (not constantly) when you detect that either of those are true for a player. This way while we still can send the pug or pgd commands, we could also request that detections are automatically reported at some either preset interval or an interval we can specify.

The reason for wanting a push notification is so that it is not necessary to regularly spam pug and pgd only to find that nobody flying/clipping. It would be up to the manager to decide if the detection was actual hacking or just someone falling off something.

 
Feature request (sorry if this is already in in some form).
Add the ability to request a sort of push notification for some things, specifically detection of flying/clipping players so that something is sent to telnet periodically (not constantly) when you detect that either of those are true for a player. This way while we still can send the pug or pgd commands, we could also request that detections are automatically reported at some either preset interval or an interval we can specify.

The reason for wanting a push notification is so that it is not necessary to regularly spam pug and pgd only to find that nobody flying/clipping. It would be up to the manager to decide if the detection was actual hacking or just someone falling off something.
Has been put on my list of stuff to think about.

Cheers

 
Update 4.4!

Update time!

Version 4.4 (2018.03.04)

Fixed:

- compatibillity issues when using any of the chatcoloring or nameoverride functions in CoppisAdditions. Now mods that get loaded after Coppis alphabetacally will receive the message with a ClientInfo object again so they can interprete and use it for checking if its a command they need to handle (ServerTools for example)

- pblock <block_name> <qnt> <qnt> <qnt> <rot> not accepting 0 for qnt anymore and y length being one to high when using qnt.

Cheers

 
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The absolute easiest way is to stand on SW corner of your prefab (facing North) and type pexport in console (position will be saved). Then fly to NE corner at height you want to export and type pexport nameyouwantforyourprefab. Then it will be saved in your prefab folder on server.
For import just pick the place where you want it put. Face North and do prender nameofprefab 0. That way the prefab will render to North and East of your position.

Cheers

-edit- just one remark. The pexport/prender commands are not nearly as advanced as those that djkrose offers in his scripting mod. Coppis will export and import all chests/containers but not the contents. And after importing you will have to take ownership back of chests/containers/securde doors with the owner command.
I've tried adding in Djkroses script on two separate occasions but each time I keep getting server crashes shortly after... I've had to remove it to get server back to normal... any idea why its happening? I'm runnin server tools, botman, and coppis.

any chance you can just add in the regen from and to, and the import /all lol that's all I'm really lookin for out of his scripts =P

 
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I've tried adding in Djkroses script on two separate occasions but each time I keep getting server crashes shortly after... I've had to remove it to get server back to normal... any idea why its happening? I'm runnin server tools, botman, and coppis.

any chance you can just add in the regen from and to, and the import /all lol that's all I'm really lookin for out of his scripts =P
djk does some pretty complex stuff :p

The regen command has some issues with the current implementation. I have it in bcm as well, but needs to use reflection to get access to some private methods and doing async setblocks or chunk swapping can crash the SI calc thread it seems (on rare occasions, so was hard to diagonse)

The import/export with tile entity data is also a lot more complex compared to normal prefabs. Power wires in particular have a direct mapping to world co-ords, so if you extract and import then you have to do quite a bit of jinkies to get them in the right place

 
Why on the 3rd or 4th day of having the 4.4 installed, and working correctly, the /loctrack command stops working?

I had to delete the folder and the .bin file about 5 times. It works fine for a while and then a failure msg comes out.

Something went wrong! I was not able to check who was here.
What do I do wrong?

 
Why on the 3rd or 4th day of having the 4.4 installed, and working correctly, the /loctrack command stops working?
I had to delete the folder and the .bin file about 5 times. It works fine for a while and then a failure msg comes out.

What do I do wrong?
I havent experienced this myself so some troubleshooting questions:

is the setting for maxagedata still 72 (because your number of days it works seems exactly or close to that)?

Could you check if the loctrack console command still can query the databases?

The databases are located in you saves folder under the mapname\Statistics. Are they still there and could you check average size of them?

Cheers

-edit- and i could help if you posted the loctrack active settings (just do loctrack in console)

 
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2018-03-07 17:52:17 Active location tracker settings:2018-03-07 17:52:17 Enabled: True

2018-03-07 17:52:17 Command: /loctrack

2018-03-07 17:52:17 CommandEnabled: True

2018-03-07 17:52:17 Interval: 15 seconds

2018-03-07 17:52:17 MaxAgeData: 72 hours

2018-03-07 17:52:17 NearDistance: 200 meters

2018-03-07 17:52:17 ResponseColor: 4DA6FF
The size ranges from 50 to 4000, 189 file *.db

I have gone back to erase all the .db and I have configured to 1000 hours metadata for test

loctrack maxagedata 1000
Is there a limit?

Linux Ubuntu 16.04.4 LTS

 
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The size ranges from 50 to 4000, 189 file *.db
I have gone back to erase all the .db and I have configured to 1000 hours metadata for test

Is there a limit?

Linux Ubuntu 16.04.4 LTS
Best to use 0 then. 0 keeps the data forever. But i thought you were talking about RL days but it must be gamedays you mean. The MaxAgeData is RL hours. It cleans records older than that number of hours from the database on serverboot.

Ive heard of some other apimods getting some undesired results in specific circumstances on linux, so i hope we can get to the cause of this. I have only windows to test.

But if i understand correctly, when you delete the .bin file it works correctly again? And what folder do you mean by "detelted the folder"?

Cheers

 
removelandprotection2 (rlp2) consolecommand done for 4.5.

Remove landclaimblocks even when chunks are not loaded (there doesnt even have to be a player on the server :) )

Code:
llp
Player "Prisma501 (76561198123085860)" owns 5 keystones (protected: True, current hardness multiplier: 0)
  (-2430, 138, -2803)
  (-2410, 69, -1234)
  (-3043, 32, -530)
  (-2567, 69, -319)
  (-2417, 75, -290)
Total of 5 keystones in the game
Code:
rlp2 76561198123085860
Waiting for chunk with claimblock to load...
Land protection block at (-2430, 138, -2803) removed
Waiting for chunk with claimblock to load...
Land protection block at (-2410, 69, -1234) removed
Waiting for chunk with claimblock to load...
Land protection block at (-3043, 32, -530) removed
Waiting for chunk with claimblock to load...
Land protection block at (-2567, 69, -319) removed
Waiting for chunk with claimblock to load...
Land protection block at (-2417, 75, -290) removed
Code:
llp
Total of 0 keystones in the game
Cheers

 
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