• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

MOD. Big inventory 60sl. New Info Panel

BlackRabbitMsk

Active member
Greetings to all!

The mod is part of the Project Z mod set. You can find information about the set on the website, and a detailed description in my discord.

Considering the variety of loot that the player collects, in my opinion, the current size of the inventory needs to be increased. I tried many mods that allow this, and came to the conclusion that the optimal size is 60 slots. Almost all mods I know increase by reducing the icons of 1 slot, which in my opinion looks bad.
That's why I decided to leave the normal size and add 3 slots in a row. But later I realized that all the information panels would be very different in size. I had to redo them too.
And here is the result. I really liked it myself - it's convenient and beautiful.

Maybe you can download it here

20240727150345_1.jpg

20240727150359_1.jpg

20240727150406_1.jpg

20240727150704_1.jpg

20240727151948_1.jpg

 
Last edited by a moderator:
This mod doesn't work with steroids.  No extra slots given and water is not subtracted.  Not sure about run speed.

Do you need to change the CarryCapacity value from 50 to 60 in the buffs.xml data?

Code:
<buff name="buffDrugSteroids" name_key="drugSteroids" description_key="drugSteroidsDesc" icon="ui_game_symbol_steroids">
        <stack_type value="replace"/>
        <duration value="0"/>
        <display_value value=".buffDrugSteroidsDisplay"/>
        <display_value_format value="time"/>

        <effect_group>
            <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffDrugSteroidsDuration" operation="subtract" value="@$MetabolismDuration"/>
            <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffDrugSteroidsDisplay" operation="set" value="@$buffDrugSteroidsDuration"/>
            <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffDrugSteroidsDisplay" operation="divide" value="@$MetabolismDuration"/>
        </effect_group>

        <effect_group>
            <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffDrugSteroids">
                <requirement name="CVarCompare" cvar="$buffDrugSteroidsDuration" operation="LTE" value="0"/>
            </triggered_effect>
            <triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffDrugSteroidsDisplay,$buffDrugSteroidsDuration"/>
        </effect_group>

        <effect_group>
            <passive_effect name="CarryCapacity" operation="base_set" value="50"/>
            <passive_effect name="RunSpeed" operation="perc_add" value=".1"/>
            <passive_effect name="WaterChangeOT" operation="base_subtract" value=".04"/> <!-- 30/720 -->
        </effect_group>
    </buff>
 
Last edited by a moderator:
Back
Top