PC Missunderstandings, we need a definition

Royal Deluxe

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In nearly every thread about Itemmods and/or Gamemods the word "mod" Lead to missunderstandings.

I know that we cant force anyone to use better words. But if we (core community) can agree to use all the same therms maybe we can solve that before it will accompany the game for many years.

My suggestion

"IMod" for item mods

and

"GMod" for Game modifications.

Someone a better suggestion ?

I know people tent to write so short as possible but i hope that one letter more is acceptable

 
a "mod" is a modification to the game, no matter what kind of. We already have the creation "modlet" for all xml / non game files changing modifications.

Item mod is also a game modification, so it would make not much sense.

 
A item mod means these nice mods you can attach to items ingame

Your missunderstanding shows fine that we need clean definitions

Modlet is fine but people still only write mod in 99% of the cases. The problem is that you cant force people to use a special word. Thats why i opened the thread. maybe we find something the people will get used to by own choice

 
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I'm not sure why there needs to be a distinction.
Player a: With a mod my Gyrocopter flies much faster

... Bla bla 10 posts long...

Player b: I have now spend 2 hours to find a Mod for my Gyrocopter. No loot, no trader. Finally i took the engine mod from CM menue and i cant perceive any difference. I reinstalled the whole game twice and still no change. What do i wrong ?

 
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Ok fair enough I guess. Can't say your wrong just haven't ran into an issue myself since I can usually glean the meaning from the context of the discussion. Still see no reason why not to make a distinction if possible.

 
Would you say that IMod and GMod are decent or feel it wrong ?

Example above would change to

Player a: With a GMod my Gyrocopter flies much fasterPlayer b: GMod ?

Player a: Game Modification

PLayer b: Gotcha
After some time most people would know what it means. Mostly by learning it from the context by reading threads

 
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Usually context takes care of it and when I'm worried I use "attachment" when talking about the items that enhance items in the game.

We had this problem with "feral" awhile back. Changing the name of the zombie previously known as "feral" to "wight" did help so maybe you are on to something. But it has to catch on.

 
Maybe you shouldn't abbreviate the context and call them ingame mods and game mods. Then it would be clearer for those who read these terms for the first time.

 
OK i simply use both terms and we swill see if people accept/understand them

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Maybe you shouldn't abbreviate the context and call them ingame mods and game mods. Then it would be clearer for those who read these terms for the first time.
Sure, sadly the human is a lazy creature and even one letter more is allready much to ask for ^^

 
ingame and game .. while absolutely understandable when you think about it, it's still going to be read fast and gotten confused ... while, say, xml-mod wouldn't necessarily be accurate, it would be a lot less "generally" confusing. (only ones confused would be the modders who go thinking the difference between mod and modlet).

The counterpart is harder to come by... even "gunmod" could be just "an xml-mod that mods guns". Attachment, when not confused for a screen shot ... see the gunmod in attachment, where I added a new mod to attach... :)

 
It’s easy. If you make a weapon mod called “KillerStock” then name the mod KillerStockWeaponModMod.

 
It’s easy. If you make a weapon mod called “KillerStock” then name the mod KillerStockWeaponModMod.
No its

I made a Gmod Modlet Imod KillerStockWeapon

Or in short

I made a ImodKillerStockWeapon

or if you want is more precise

I made a ImodKillerStockWeapon modlet

The gmod you can spare, making a additional Imod must be a Gmod

 
A confusing tool, attached to my hoe to make my ploughing better... not attached as attachment, because that would probably violate all sorts of the broad board rules...

 
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