Dead Wombat
Refugee
can any one tell me why we now seemingly have to go from rock to rock looking for iron etc.. instead of digging down into veins...?
can any one tell me why we now seemingly have to go from rock to rock looking for iron etc.. instead of digging down into veins...?
I glanced at the xml:s for other stuff today, and saw that they added sub-biomes for ore nodes. I assume for decorating the surroundings, however they want that to be - but that makes me think it might NOT be linked to the ore vein generation. I have no proof either way, but I wouldn't be surprised about a hiccup there, either in design or implementation.the trouble i was having was that i was finding nodes that were only surface (yes i dug down)
Not sure if something got broken in 2.0 with that as I haven't played much on 2.0 yet and haven't done any mining. But if you aren't seeing any ore under an ore node, I would suggest reporting it as a bug. And the best thing you could do when reporting it is to take a short video (maybe 30 seconds) that shows you at an ore node and then digging down 2-3m in an area that's at least about 3x3, though bigger would be a better way to show it. That way you can show them that there isn't any ore under the ore node.the trouble i was having was that i was finding nodes that were only surface (yes i dug down)
the trouble i was having was that i was finding nodes that were only surface (yes i dug down)