I've done a few test for how to get the most resources per surface boulder in order to figure out my skill points I want to spend. The results were a little confusing. I tested using a lvl 6 iron pickaxe, and a level 6 steel pickaxe. I tested base line lvl 1 character, and a lvl 100 character with maxxed out str. I then tested Max str+ Miner69er, then Max str+Mother Load, and finally max str, mother load and Miner 69er
As expected having max Motherload and max 69er gives the most resources, however the unexpected result is that a lvl 1 character gets the same amount of resources as someone who has MAX strength and maxed out one of Miner 69er or Motherload.
A character who has maxed out strength but not put any points into either 69er or Mother Load only gets HALF of the resources they would get from that same boulder at level 1, meaning you have to spend 5 points as you level str to not fall behind.
In my final testing, breaking boulders with the Iron pickaxe also gave more iron+stone than breaking the same boulders with the steel pickaxe (though it was the matter of 2~3 iron at that point).
THe mod that specifically increases damage to stone reduced the total time to break a boulder by 1/3 but dropped the iron recieved by around 5.
I can understand the mods that make you break quicker reducing received resources if you are going with the idea that the mods is more for carving out bases in stone, not one to speed up gathering. However having a 5 point tax on STR based builds simply the not lose out on effective resources seems punitive.
As expected having max Motherload and max 69er gives the most resources, however the unexpected result is that a lvl 1 character gets the same amount of resources as someone who has MAX strength and maxed out one of Miner 69er or Motherload.
A character who has maxed out strength but not put any points into either 69er or Mother Load only gets HALF of the resources they would get from that same boulder at level 1, meaning you have to spend 5 points as you level str to not fall behind.
In my final testing, breaking boulders with the Iron pickaxe also gave more iron+stone than breaking the same boulders with the steel pickaxe (though it was the matter of 2~3 iron at that point).
THe mod that specifically increases damage to stone reduced the total time to break a boulder by 1/3 but dropped the iron recieved by around 5.
I can understand the mods that make you break quicker reducing received resources if you are going with the idea that the mods is more for carving out bases in stone, not one to speed up gathering. However having a 5 point tax on STR based builds simply the not lose out on effective resources seems punitive.