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Min and Max Values

What are the minimum and maximum values for the following

Code:
<property name="HeatMapStrength" value="1"/>
<property name="HeatMapTime" value="4000"/>
 
HeatMapStrength is stored (and parsed) as a float, which can be any number +-3.402823E+38. However, the game ignores it if it's a negative number. The HeatMapTime is stored (and parsed) as a uint, which can be any integer from 0 to 4294967295. There don't appear to be any other modifications or clamping to these besides what I've already mentioned.

 
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