PC Millions of PvP players...

thread needs an edit button to add the ed to play "played" that is something it doesn't allow me to correct but yes my numbers are in reference to all time accounts that have "played" over the years.

But that's an irrelevant number that doesn't support your argument.

It's completely worthless in any discussion about what they should do with the game.
 
How can you arrive at the conclusion that disregarding the millions of individuals who have played their game in a particular manner is entirely without value or "worthless"?

Because as it's been discussed to death here, that number doesn't actually represent PVP players.

Also, again discussed to death, that number is full of duplicates, artificially inflating it to the point it doesn't mean much.

And finally, players who aren't playing anymore shouldn't be the focus.

That thread was dead in the first post when you defeated your own argument that PVP isn't a fringe minority of players.
 
If people aren't going to be playing the game, why in the world would it matter what they did a decade ago? You have done so much to ruin your argument. You would have been better off dropping all your grossly exaggerated "facts" and just asking for more PVP stuff without trying to prove why you think it is necessary. Instead, you've alienated everyone because everyone sees all this fake information and just begins to ignore everything you say. Maybe start fresh and don't try to prove anything. You're more likely to find people support you. But I've given you the same advice numerous times and you just ignore it and continue to provide all your exaggerated or made up or misleading data and everyone just continues to point out how wrong your data is. In the end, no one ever sees what you are asking for because it gets lost in all the false information. At least we should get some rest from all this once 2.0 is out... for a few months anyhow, if the past is any indication.
 
ps5 would only be counting "modern" accounts meaning 7d2d version 1.0+
that does not count the millions of accounts that sold and playd during "legacy" console accounts meaning before 1.0
my numbers have always included "all" accounts sold over the last 10+ years

Too bad that old accounts do not matter at all. The PS4 Version is dead and will not get any updates. Pretty much everyone who was still playing the old version switched to the new one. You can´t even buy the old version anymore. It is obsolete for this discussion.

The only thing that matters is the number of people doing PvP with the CURRENT version. No other version matters AT ALL.

I know, I know. a toddler pressing the mouse button while daddy who never ever plays PvP. is on the toilet and it accidentally kills a fellow player is a PvP account for you, but you gotta dial down. It´s getting really really stupid how you use those weird calculations that make no sense at all, as an argument.

I am really impressed that the few other PvP players are not stopping you from spreading that nonsense and making the whole PvP community look bad.

Btw, where is the flood of the millions of players supporting your agenda here? I mean on steam you at least got like 2 or 3 from your friends list posting. But those didn´t say a lot either, probably didn´t want to be brought into connection with you and your outright lying/trolling.

Just saying for the fact that you claim to runs a server with "thousands of accounts" in a game with "millions" of PvP players, it is akwardly silent here regarding support for PvP. Isn´t that frustrating that not even other PvP players want to support you here. Not even your "friends"?
 
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Just saying for the fact that you claim to runs a server with "thousands of accounts" in a game with "millions" of PvP players, it is akwardly silent here regarding support for PvP. Isn´t that frustrating that not even other PvP players want to support you here. Not even your "friends"?
I have previously informed you on numerous occasions that PvP players will not invest their time listening to matters such as this; it merely appears to be overly childish and immature jargon from you. Nevertheless, it is a beautiful sight to witness pvp players live in your head rent free. Would love to see you get raided one day to hear you cry for a year.
 
Obviously they don't care if they aren't willing to request things for PVP. If even 1% of your millions were willing to ask for more PVP stuff, you'd have a lot of people posting things here. If you can't even get 1% to agree with you here, then it's clearly not important to them. Of course, 1% of the actual current PVP players is only about 5... ;)
 
I have previously informed you on numerous occasions that PvP players will not invest their time listening to matters such as this; it merely appears to be overly childish and immature jargon from you. Nevertheless, it is a beautiful sight to witness pvp players live in your head rent free. Would love to see you get raided one day to hear you cry for a year.

They don´t live in my head rent free. You keep posting and reminding me of PvP.

My experiences with the PvP community in this game are:

You posting regulary, ignoring that this is a PvE game where the devs and 98% of the community have no interest in PvP, ignoring facts that don´t fit your agenda, making up numbers, straight up lying, telling fairy tales about millions of chinese console players.

And and an experiment on a public server where we joined knowing it was PvP, but we only tried to stay hidden and only kill players at home if anyone finds us there. Ended up being found after a few weeks after being really sneaky, building a big underground base including a pool, no big deal. However getting our stuff and from the storage wasn´t enough, they had to fill out everything with stone while we were offline, the whole huge cave base with like 20 rooms and a 15x30 pool. We came online at our bedrolls in a tiny space, naked, surrounded by stone with nothing. That was A15 or A16. Maybe A14.

That´s it for my PvP expierences in 7 days to die. Didn´t have a single kill on that PvP server btw. Got my PvP achievements from Darkness Falls NPC´s in SP. So nope, no positive opionion on PvP in 7 days for me.

Regarding the PvP players not posting: They are probably realistic enough to realize that this is a PvE game where they can play PvP and that it is useless to ask for PvP related updates before all content is done. Shortly before the last update is the time to ask for such stuff, there was talking about PvP fixes and maybe even a PvP mode after the game is finished, nothing offical though, only from the mods i think.
 
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To make MP PVP fun for me, I think what needs to happen is an accelerate loot stage, 32 player server minimum, on a 6k map max (1.25 SqKm per player) Anything bigger, or less players and it makes PVP feel REALLY empty. In a MP PVP situation I want Zombies to just be an annoyance, because players should be the real threat. If your loot stage outpaced your game stage, then you would be more focused on PVP and less focused on fighting zombies.

The other aspect is performance. Are there any out of the box server utilities to remove bases that haven't been used for a period of time? Would that essential be what you can do with Chunk resets?

The two big issues I see with MP in general are

Abandoned bases killing performance:
Every decent pop MP PVP server I have played on the performance blows in the forest because there are dozens of half made or abandoned bases. If there is clean up, then I think that would make higher pop servers much more performant. Does a chunk reset do this, or does a land claim stop it?

You have to start hour 1 day 1 on an MP PVP server or your handicap is insurmountable:
Day cycles being so quick that you have to play constantly or you get left in the dust REALLY FAST. I think with an accelerated loot stage, you could have REALLY FUN and competitive games the only last 1 real world day in total. When I am hopping onto a server and it's day 168 it's just silly to even try and do anything other than be a ghost because most people are WAY further in the game than you. On 60min days, that is only a week.

If we had dedicated servers with staggered weekly reset cycles, I think this would be something a lot more people would get into. Those two issues is what makes me go back to solo play again and again. I love the idea, but it's just not that fun most of the time for me.
 
Ahhh and lastly... Trader Safe zones as a default. I have never played a MP PVP game where the community trader area was PVP. It's just built for toxic play and not fun.
 
However getting our stuff and from the storage wasn´t enough, they had to fill out everything with stone while we were offline, the whole huge cave base with like 20 rooms and a 15x30 pool. We came online at our bedrolls in a tiny space, naked, surrounded by stone with nothing. That was A15 or A16. Maybe A14.
This appears to resemble the previous forge bug that existed over several alphas, where overloading it would result in resetting of chunks the base was at.
With 20 rooms and a 15x30 pool, it is evident that this was not backfilled by a player thus, your issue was indeed a bug.
This further reinforces my belief that TFP should prioritize addressing bugs rather than expending manpower and time on bandits.
 
That is unlikely a bug. It is far more likely that the server did a chunk reset. You would have to see what their settings were for that. I don't think a server can be set up as a twitch stream, so it isn't likely to be the twitch thing that fills an area. If it was a bug, you would see people posting about that.
 
That is unlikely a bug. It is far more likely that the server did a chunk reset.
The forge overload bug was indeed a thing; a corrupted forge couldn't be loaded, causing an entire chunk record to get invalidated. Can't remember what time frame it was, but A14-A16 doesn't sound unreasonable...
One could assume it might've even been exploited by a pvper, at the cost of a ton of clay left in a forge in the area, as a last FU (but I doubt it).
Then again, server reset or a bug, doesn't really matter much; it wasn't really even pvp and the context is "why papa dislikes pvp".

I don't follow that "twitch thing" at all, thou, what's that about?

Nor do I follow Granny's implication that a fixed bug needs to be fixed before bandits ... it already is (iirc). But hey hoo.
 
There was no reset, the base walls were still there, the doors, torches and some deco stuff were also still there. Doubt it was a bug. It was a group as we found out shortly after, so not that much of an effort, no need for precision just stuff as much stone in there as you can as fast as you can, a few holes don´t matter.
 
There was no reset, the base walls were still there, the doors, torches and some deco stuff were also still there. Doubt it was a bug. It was a group as we found out shortly after, so not that much of an effort, no need for precision just stuff as much stone in there as you can as fast as you can, a few holes don´t matter.
That was my first impression when I read your post - pvp players being griefers and not a bug / reset
 
cannot envision any player filling in 20 rooms and a 15x30 pool.
I might be bored enough at some point; but I too find it rare. Then again the story doesn't really seem complete, recovering from "naked, with nothing, encased in stone..", that'd be a lot of punching to get to "all the rooms were full". Maybe they just filled around the bedrolls a little, I might do exactly that tbh :)
 
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