PC Micro Transactions

7 days is and has been extremely successful, however one of my biggest concerns is sustainability. I feel like with the latest major release, a lot of controversy has turned many people off. It worries me that the devs would get discouraged by this. When Joel released sneak peaks of the A17 features, all the comments were extremely negative. I feel like the devs are starting to lose creativity and are starting to heavily take influence from the structures of other games
How many Early Access games have you tried?

I have been hosed by a ton of Early Access games, and i have also seen some games become giant successes. I doubt the devs are losing creativity. Have you seen the new pois? I can not think of too many games that are open world and have dungeons that you can enter without a separate loading screen. That is very rare. No one asked for the truck or the gyro copter, but no one is complaining about those features.

The complaints that i am seeing are for the new perk system, and the hunger system. Those were expected, are known broken issues, and are being addressed in a17.1. A lot of giant things were achieved in the last update, so this type of negative feedback should be expected. the game underwent a drastic change.

I am not worried about the funpimps. Part of this "devs are going under culture" is a myth spread by electronic arts and dishonest games journalists trying to justify why their ♥♥♥♥ friends lost money making ♥♥♥♥ games. the numbers mentioned kindly by previous posters show healthy sales, good healthy sales to be proud of, and this is not even a finished product!

So no, don't worry about fun pimps. Indie devs do not suffer from the same mismanagement as the bigger companies. They do not have the same problems.

It is great that you take an active interest in industry health. I encourage you to read trade publications, articles, and academic journals. The game industry is a great industry to study because it is a hybrid merger of :Tech, entertainment, retail, and thanks to micro transactions finance. As such the game industry is a great yardstick for economic health.

 
Modding out level gates, increasing points per level AND putting "Level by Doing" skills back can all be done.
I've already done it (with help from others).
Thank goodness because the new perk system is stupidly boring. I know exactly when I will get each item I want, just have to smack zombies in the face until I can be a stealth archer.

 
Lol everyone pretty much roasted me about the idea of micro-transactions, which i knew would happen considering how controversial they are. But my main purpose of the entire discussion was to find a way of steadying the player base and giving the devs an incentive to work harder on the game itself.
If they worked any harder they’d be doing it 25/8 for 366 and 367 on leap year. Not sure what incentive you could devise to make them feel any more incentivized than they already do...

 
I don't think it's a good idea right now. I am sure they want to optimize graphics and improve more models at some point. How do you sell cosmetic microtransactions for things that are likely to change? I see it as nothing but a huge headache and a setup for customer problems that they don't need.

 
I'll say it again, this new system does not create choice. Just because you perceive it that way doesn't mean it's true. Just means you have fallen for MMs sales pitch.
What you're stating is an opinion, not a fact, however much you try and portray it as one.

For example:

1) For me - this system creates no less choice than I already had. As an SP only player, first thing I do in every game, this or any other one, is mod it to permit myself to eventually gain all skills wherever I can. I freely admit that means I have little "choice" anyway, since I'll always end up with everything eventually no matter what I do.

2) For Roland (and, presumably, others) - they like to create "classes" of characters, good at some things, not so at others. This system does give them that choice, regardless of whether its a choice you (or I) might like, or a style of implementation you (or I) might like.

I'm not a big fan of the skill/perk system, I prefer "learn by doing", but it's not accurate to claim, as a fact, that this system does not create choice. That is patently false.

 
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