Since 1.0 333 update my memory maxes after 15 minutes at the most. Ryzen 5500, 6650xt 8gb, 16gb ram all drivers up to date. Uninstalled 7 days, appdata saves and maps, uninstalled steam, system cleanup, dump reg, restart and clean DL and install both. All video settings off or low. pregen map in woods crashed the game in 10 minutes with 6gb vram usage. CPU and GPU utilization was under 10%. This is the log report I keep getting from the point it went wrong to crash. Any help is appreciated.
2024-07-28T15:11:07 915.874 INF Entity zombieSteve 178 killed by madmatt8u 171
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00016] in <dfbdd4656e0844829a5285bde9c1a365>:0
at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <40e9b6e9762f43cf836123d0f549ad32>:0
InvalidOperationException: Cannot access the data as it is not available
at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00016] in <dfbdd4656e0844829a5285bde9c1a365>:0
at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <40e9b6e9762f43cf836123d0f549ad32>:0
d3d11: failed to create buffer (target 0x1 mode 1 size 5248) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 1 size 492) [0x887A0005]
d3d11: attempt to lock null buffer
d3d11: attempt to lock null buffer
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
D3D shader create error for vertex shader [0x887a0005]
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
2024-07-28T15:11:07 915.874 INF Entity zombieSteve 178 killed by madmatt8u 171
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
InvalidOperationException: Cannot access the data as it is not available
at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00016] in <dfbdd4656e0844829a5285bde9c1a365>:0
at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <40e9b6e9762f43cf836123d0f549ad32>:0
InvalidOperationException: Cannot access the data as it is not available
at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00016] in <dfbdd4656e0844829a5285bde9c1a365>:0
at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <40e9b6e9762f43cf836123d0f549ad32>:0
d3d11: failed to create buffer (target 0x1 mode 1 size 5248) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 1 size 492) [0x887A0005]
d3d11: attempt to lock null buffer
d3d11: attempt to lock null buffer
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
D3D shader create error for vertex shader [0x887a0005]
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.