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Melee with range weapons.

Makabriel

New member
Anyone have any luck getting a melee attack with a range weapon? Something like a pistol bash, or even a bayonet on a rifle?

Would have to sacrifice aimed shot, I'm sure.

 
Never tried it but the weapon animations are tied to the holdtype, so for it to work for the bow for example, you would need to make action1 use a melee class and hope you can put a melee holdtype inside the action1 property list.

 
I've been trying to do this, but the other way. So that a melee weapon has a ranged attack aka being able to throw it.

I have a normal melee attack as Action0, and I've tried Launcher(crossbow), Catapult(bow), and ThrowAway(grenades) for Action1 and nothing works like I want. Launcher and Catapult just give me NREs, and Throw Away more or less works, but I don't see a way to attach damage to it, unless I make it explode or something.

I know it's not what you asked, but it is in the same vein. So far, I'm not sure it can work. I might try adding a melee to Action1 for a pistol or something, just to see what happens.

 
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