psouza4
New member
If you have feedback or problems with any of my modlets, try to post them in their specific topic (most of these modlets link to their own topic).
Major Mods
[TABLE=class: grid, width: 785]
[TR]
[TD]Name[/TD]
[TD]Description[/TD]
[TD]Compatibility[/TD]
[TD]Version[/TD]
[TD]Link[/TD]
[/TR]
[TR]
[TD]Cannabis[/TD]
[TD]Adds usable cannabis to the game. Who says you can't enjoy the end of the world?[/TD]
[TD]A18[/TD]
[TD]1.01[/TD]
[TD]topic[/TD]
[/TR]
[TR]
[TD]Fishing[/TD]
[TD]Adds active and automatic fishing and new cooking recipes[/TD]
[TD]A18[/TD]
[TD]1.04[/TD]
[TD]topic[/TD]
[/TR]
[TR]
[TD]Mining[/TD]
[TD]Adds copper and zinc (including ore generation, salvaging, and looting) and mining machines.[/TD]
[TD]A18.0, A18.1+[/TD]
[TD]1.01, 1.04[/TD]
[TD]topic[/TD]
[/TR]
[/TABLE]
Minor Mods [TABLE=class: grid, width: 785]
[TR]
[TD]Name[/TD]
[TD]Description[/TD]
[TD]Compatibility[/TD]
[TD]Version[/TD]
[TD]Link[/TD]
[/TR]
[TR]
[TD]Barbed Wire[/TD]
[TD]Returns the missing or removed barbed wire sheet from A17.[/TD]
[TD]A18[/TD]
[TD]1.00[/TD]
[TD]topic[/TD]
[/TR]
[TR]
[TD]Don't Use Up Water[/TD]
[TD]Prevents empty jars from depleting water sources that the player placed with a bucket.[/TD]
[TD]A17, A18[/TD]
[TD]1.00[/TD]
[TD]topic[/TD]
[/TR]
[TR]
[TD]Enemy Reach Shortener[/TD]
[TD]Reduces enemy's reach to a more reasonable distance. Credit to JaxTeller718 for concept: this is a copy of his but with an even shorter reach, fixes to falloff damage, and is forward-compatible with new and custom enemies.[/TD]
[TD]A18[/TD]
[TD]1.01[/TD]
[TD]download[/TD]
[/TR]
[TR]
[TD]Increased Animals[/TD]
[TD]Adds more peaceful animals spawning in the game (about double). Credit to stallionsden for concept: his version spawns way too many animals because the game engine doesn't respect modlet spawn limitations like it used to.[/TD]
[TD]A18[/TD]
[TD]1.00[/TD]
[TD]download[/TD]
[/TR]
[TR]
[TD]Med Stack Sizes[/TD]
[TD]Updates all of the medical supplies (consumables and ingredients) to stack to +5 more than they used to (stacks of 5 are now stacks of 10; stacks of 10 are now stacks of 15).[/TD]
[TD]A17, A18[/TD]
[TD]1.01[/TD]
[TD]download[/TD]
[/TR]
[TR]
[TD]Regenerating Boulders[/TD]
[TD]Boulders (even ore boulders) will regenerate after they have been mined.[/TD]
[TD]A17, A18[/TD]
[TD]1.03[/TD]
[TD]topic[/TD]
[/TR]
[TR]
[TD]Scrap Bone Knives[/TD]
[TD]Allows bone knives to be scrapped back to bone.[/TD]
[TD]A17, A18[/TD]
[TD]1.00[/TD]
[TD]download[/TD]
[/TR]
[TR]
[TD]Supplemental Pumpkins[/TD]
[TD]Finishes and supplements The Fun Pimp's Halloween-themed content.[/TD]
[TD]A18 b149+[/TD]
[TD]1.01[/TD]
[TD]topic[/TD]
[/TR]
[/TABLE]
GENERAL INSTALL INSTRUCTIONS:
Download and extract modlets to your 7 Days to Die /Mods folder.
For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Mods (create 'Mods' if it doesn't exist).
Once extracted if the mod contains a /Prefabs folder, then move the files in the mod's /Prefabs folder to your 7 Days to Die /Data/Prefabs folder.
For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Data\Prefabs ('Prefabs' will already exist; if you can't find it, you're in the wrong place).
Some mods require (or strongly recommend) you to start a new game.
SUPPORT ME:
PayPal Donation if you enjoyed my work and want to encourage me to do more.
Major Mods
[TABLE=class: grid, width: 785]
[TR]
[TD]Name[/TD]
[TD]Description[/TD]
[TD]Compatibility[/TD]
[TD]Version[/TD]
[TD]Link[/TD]
[/TR]
[TR]
[TD]Cannabis[/TD]
[TD]Adds usable cannabis to the game. Who says you can't enjoy the end of the world?[/TD]
[TD]A18[/TD]
[TD]1.01[/TD]
[TD]topic[/TD]
[/TR]
[TR]
[TD]Fishing[/TD]
[TD]Adds active and automatic fishing and new cooking recipes[/TD]
[TD]A18[/TD]
[TD]1.04[/TD]
[TD]topic[/TD]
[/TR]
[TR]
[TD]Mining[/TD]
[TD]Adds copper and zinc (including ore generation, salvaging, and looting) and mining machines.[/TD]
[TD]A18.0, A18.1+[/TD]
[TD]1.01, 1.04[/TD]
[TD]topic[/TD]
[/TR]
[/TABLE]
Minor Mods [TABLE=class: grid, width: 785]
[TR]
[TD]Name[/TD]
[TD]Description[/TD]
[TD]Compatibility[/TD]
[TD]Version[/TD]
[TD]Link[/TD]
[/TR]
[TR]
[TD]Barbed Wire[/TD]
[TD]Returns the missing or removed barbed wire sheet from A17.[/TD]
[TD]A18[/TD]
[TD]1.00[/TD]
[TD]topic[/TD]
[/TR]
[TR]
[TD]Don't Use Up Water[/TD]
[TD]Prevents empty jars from depleting water sources that the player placed with a bucket.[/TD]
[TD]A17, A18[/TD]
[TD]1.00[/TD]
[TD]topic[/TD]
[/TR]
[TR]
[TD]Enemy Reach Shortener[/TD]
[TD]Reduces enemy's reach to a more reasonable distance. Credit to JaxTeller718 for concept: this is a copy of his but with an even shorter reach, fixes to falloff damage, and is forward-compatible with new and custom enemies.[/TD]
[TD]A18[/TD]
[TD]1.01[/TD]
[TD]download[/TD]
[/TR]
[TR]
[TD]Increased Animals[/TD]
[TD]Adds more peaceful animals spawning in the game (about double). Credit to stallionsden for concept: his version spawns way too many animals because the game engine doesn't respect modlet spawn limitations like it used to.[/TD]
[TD]A18[/TD]
[TD]1.00[/TD]
[TD]download[/TD]
[/TR]
[TR]
[TD]Med Stack Sizes[/TD]
[TD]Updates all of the medical supplies (consumables and ingredients) to stack to +5 more than they used to (stacks of 5 are now stacks of 10; stacks of 10 are now stacks of 15).[/TD]
[TD]A17, A18[/TD]
[TD]1.01[/TD]
[TD]download[/TD]
[/TR]
[TR]
[TD]Regenerating Boulders[/TD]
[TD]Boulders (even ore boulders) will regenerate after they have been mined.[/TD]
[TD]A17, A18[/TD]
[TD]1.03[/TD]
[TD]topic[/TD]
[/TR]
[TR]
[TD]Scrap Bone Knives[/TD]
[TD]Allows bone knives to be scrapped back to bone.[/TD]
[TD]A17, A18[/TD]
[TD]1.00[/TD]
[TD]download[/TD]
[/TR]
[TR]
[TD]Supplemental Pumpkins[/TD]
[TD]Finishes and supplements The Fun Pimp's Halloween-themed content.[/TD]
[TD]A18 b149+[/TD]
[TD]1.01[/TD]
[TD]topic[/TD]
[/TR]
[/TABLE]
GENERAL INSTALL INSTRUCTIONS:
Download and extract modlets to your 7 Days to Die /Mods folder.
For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Mods (create 'Mods' if it doesn't exist).
Once extracted if the mod contains a /Prefabs folder, then move the files in the mod's /Prefabs folder to your 7 Days to Die /Data/Prefabs folder.
For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Data\Prefabs ('Prefabs' will already exist; if you can't find it, you're in the wrong place).
Some mods require (or strongly recommend) you to start a new game.
SUPPORT ME:
PayPal Donation if you enjoyed my work and want to encourage me to do more.
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