DangerGirl Forever
New member
I'm having a issue selling the fish net. When I try wall of red text something about divide by zero.
Working fine here. It's also available on my GitHub as well as the 7D2D Mod Launcher.seems to be a problem downloading V1.04 comes up with problem loading page
https://github.com/psouza4/MeanCloud_7DtD/can I get a link to your Github lol (maybe i am blind lol to the link but I dont see it)
Thank you I tried every one of your modlets all went to prob loading lol but I can dl other modlets so weird.
Probably a bug with a value not set... the nets shouldn't have any value to vendors.I'm having a issue selling the fish net. When I try wall of red text something about divide by zero.
The github link worked thank youProbably a bug with a value not set... the nets shouldn't have any value to vendors.
Curious why you can't hit http://mean.cloud/ -- I ran several 'website speed tests' that hit the page from all over the globe (including Brisbane) and none of them failed. Example: https://www.dotcom-tools.com/website-speed-test.aspx#2BEA226BF20E45B4AD62C4D5F980E5D7The github link worked thank you
Urgh it is prolly my net Telstra sucks and Australia has worse then 3rd world country internet.Curious why you can't hit http://mean.cloud/ -- I ran several 'website speed tests' that hit the page from all over the globe (including Brisbane) and none of them failed. Example: https://www.dotcom-tools.com/website-speed-test.aspx#2BEA226BF20E45B4AD62C4D5F980E5D7
Hey, don't forget to also grab some water vehicle mods like Working Boats Modlet V4, The TFP Raft Modlet or even Bathtub Boat Modlet (rubber duck included!) from @Ragsy 2145 for even better fishing experience!Awesome, was looking for this @ mr.devolver
<property value="1" name="EconomicBundleSize"/>
Reporting an issue with the Fishing Trap for the Alpha 19 version which is resulting in a Divide by Zero error if the fishing trap is selected while in the Inventory window:
In items.xml, under the fishTrapItem, the line which reads:
<property value="0" name="EconomicBundleSize"/>
Needs to be changed to:
<property value="1" name="EconomicBundleSize"/>
Hey, thanks for report! I was unable to reproduce this problem on a clean game copy with only this mod installed. Could you please describe in detail how to reproduce this bug? Thanks in advance.
I found a fishing trap in a random trash pile. When I clicked on it in my inventory, the console immediately spammed a divide by zero error message repeatedly for around a minute without stopping. I noticed that the icon for the fishing trap did not show a number. I clicked on a different item in the inventory which was selected and displayed correctly, then clicked on the fishing trap again and it resulted in the same divide by zero error message loop. I exited out of 7 Days back to the desktop and then restarted it, reloaded the game world, and tried again to receive the same error loop when I selected the fishing trap. At that point I checked in the xml files to try to assess what may be causing it. I noticed that there was both an economic value of 0 and an economic bundle size of 0 for the fishing trap, which from what I recall was the only item in item.xml with both of those settings set to 0. I figured that it was probably trying to assess the value of the stack (of 1 fishing trap) when I selected it and so it was likely trying to use either of those values in its calculations. I tested setting the economic bundle size to 1 first, saved, restarted 7 Days, reloaded the game world, and was then able to select the fishing trap without being spammed with the divide by zero error messages.
Since the value of the fishing trap is set to 0, which means that it technically has no sell price, it shouldn't make any significant changes trader-wise to set the economic bundle size to 1; it's not like it's the same as the stack value.
In other words, since this item can't be sold to the trader anyway, it should be safe to remove it together with its economic value. I will run some tests on this issue on my end and see where this goes, then again I didn't want to make any significant changes to the original code, but if something got changed in the vanilla game and the way this mod used to work doesn't work anymore, there will be no other way if we want to make it work in the current version of the game..."EconomicBundleSize" :
Was put in because the coder did not want a float there. =)
A trader will trade this many items as the smallest bundle. You won't be able to sell a single small rock.
The "EconomicValue" applies to the bundle.