maxAlive zombies too low - not per player

nevakee11

Refugee
Version
2.1
Platform
Windows
I know there is a recent change that limits a horde to 30 at a time but we are on our first blood moon so we aren't at that limit. It was way easier than I remember it being. 4 players on a dedicated server, GS 16. First two waves die pretty easily on spikes, third was just a trickle and then 0000-0400 there was nothing. Looking at the logs the maxAlive should be 7/7/4 so there should be 28 zombies at a time in the first 2 waves and then 16 for the final wave but we only had 7/7/4 alive. 1 zombie per player is so low.

In the gamestages.xml:
// maxAlive (optional, default 1) - The max that can be alive at any time per player

So either this was an unintended change and a bug or this was an intentional change to be per-group instead of per-player and the xml and wikis should be updated.
 
Reproduction Steps
  1. Start a new dedicated server
  2. Get a party of 4 to a combined GS of 16
  3. Wait until day 7
  4. Count zombies and/or view logs
Link to Logs
https://pastebin.com/fbuh7FhH
Link to Screenshot/Video
https://pastebin.com/fbuh7FhH
Combined GS for the party was GS16.

Code for that GS in 2.2. Don't know why you're on 2.1. You did not provide the whole log, so there may be a number of other factors that we don't know about.
XML:
        <gamestage stage="16">
            <spawn group="feralHordeStageGS13" num="23" maxAlive="7" duration="1" interval="27"/>
            <spawn group="feralHordeStageGS16" num="23" maxAlive="7" duration="1"/>
            <spawn group="feralHordeStageGS16" num="200" maxAlive="4"/>
        </gamestage>
Based on the information in your log, this is pretty much what y'all got.

Group 1 consisted of 23 zeds. After which one of your group died, which would have halted zed spawns for that player.
Group 2 consisted of a total of 31 zeds. Same player died again during this wave, along with another player.

Horde night finishes.

For all intents and purposes, this appears to be functioning exactly as expected. At least based on the limited set of data that was provided.

Try playing again with the current Stable version. If you can repeat the issue accordingly, submit a proper bug report. This one is incomplete, and likely invalid.
 
That makes sense, horde night ends after 2 hours and the 200 are just filler if you finish the earlier waves early.

But why were there only 7 zeds out at a time if maxAlive is supposed to be per player?

I did double check and the dedicated server is 2.2 so it is the latest stable. It must have auto-updated since I installed it.
 
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