- Version
- 2.2
- Platform
- Windows
The server setting "Max Spawned Zombies" is not working. I just set my Blood Moon Enemy Count to 64, and my Max Spawned Zombies to 12, and started a horde night. I got loads of zombies, probably 64, I didn't count. It was way more than 12 no doubt.
I don't know if this is supposed to apply, but I also spawned in 100 Arlenes from the spawner menu. All 100 popped in.
The game breaking problem:
Horde nights on a multiplayer server are getting way too many zombies and the AI is breaking. If you turn down the Blood Moon Enemy Count, then you get only a few zombies per player, even if there's only 1 player in the game, and that is severely boring and sucks. There is no middle ground. Either it breaks, or its not enough zombies to be fun. We need this Max Spawned Zombies cap to work and override all other settings as the description states it should.
I don't know if this is supposed to apply, but I also spawned in 100 Arlenes from the spawner menu. All 100 popped in.
The game breaking problem:
Horde nights on a multiplayer server are getting way too many zombies and the AI is breaking. If you turn down the Blood Moon Enemy Count, then you get only a few zombies per player, even if there's only 1 player in the game, and that is severely boring and sucks. There is no middle ground. Either it breaks, or its not enough zombies to be fun. We need this Max Spawned Zombies cap to work and override all other settings as the description states it should.
- Reproduction Steps
- I just set my Blood Moon Enemy Count to 64, and my Max Spawned Zombies to 12, and started a horde night. I got loads of zombies, probably 64, I didn't count. It was way more than 12 no doubt.
- Link to Logs
- https://pastebin.com/i3Cqebpk
- Link to Screenshot/Video
- https://pastebin.com/i3Cqebpk