PC Max Distance for Pipe Bomb fuse/despawn

Kosmic Kerman

Scavenger
I built a horde base where zombies fall into a pit that I throw pipe bombs down. But it looks like I built the pit too deep. Does anyone know the max block range before pipe bombs either despawn or before the fuse runs out? However, I'm not hearing an explosion so I assume they are despawning before exploding.

ETA: For anyone wondering my platform was at 40 meters and the pit was built to bedrock--so roughly 37 blocks deep. This was just a little too deep for pipe bombs to be reliably blow up at the bottom. My guess it that it would mostly work at 35m but probably best to stick to around 30m

 
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I don't know about max distance but you can drop pipe bombs on zombies from 50m up and they still explode and kill zombies. And that's just a drop, no charge on the throw. I didn't try this in a pit though, maybe that changes things somehow.

I was actually testing why I couldn't kill zombies after a certain horizontal distance. It seemed that around 50m away I could still get pipe bombs close to zombies and they'd explode but never seemed to do any damage. Just a few steps closer and then it would cause injuries. From straight above it worked like expected. Maybe it has something to do with being in different chunks.

 
I don't know about max distance but you can drop pipe bombs on zombies from 50m up and they still explode and kill zombies. And that's just a drop, no charge on the throw. I didn't try this in a pit though, maybe that changes things somehow.

I was actually testing why I couldn't kill zombies after a certain horizontal distance. It seemed that around 50m away I could still get pipe bombs close to zombies and they'd explode but never seemed to do any damage. Just a few steps closer and then it would cause injuries. From straight above it worked like expected. Maybe it has something to do with being in different chunks.


Could be to do with chunks or could have something to do with the design of my base. I raised the floor by two blocks and will see if that works better for the next horde night. If not I'll raise it some more.

 
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Could be to do with chunks or could have something to do with the design of my base. I raised the floor by two blocks and will see if that works better for the next horde night. If not I'll raise it some more.
You can test it easily enough.  Drop one and check the blocks below to see if any damage is done.  If not, raise it a little and test again.  Chunks aren't going to be your problem.  The same chunk covers all elevations within an area.  It might affect throwing far away but not dropping.

I know it is probably a stupid question, but are you positive you lit the fuse before doing it?

 
Yeah, chunks go all the way from top to bottom of the world. I was thinking that might be the issue I had with horizontal distance which prompted my little experiment. I should have made that clear.

 
Yeah, chunks go all the way from top to bottom of the world. I was thinking that might be the issue I had with horizontal distance which prompted my little experiment. I should have made that clear.
Sure. Unless I was unlucky enough to have the platform in one chunk and the pit in another. Highly unlikely but technically possible. 

 
Sure. Unless I was unlucky enough to have the platform in one chunk and the pit in another. Highly unlikely but technically possible. 
It wouldn't matter.  The issue would be with unloaded chunks causing problems.  Chunks are small and you have the one you're in and multiple surrounding chunks all loaded at once, so it wouldn't be an issue even if your pit was in the next chunk.

 
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