M1cromanagement
Refugee
Can anyone explain me the math behind the EconomicValue ?
Example
Ingame:
1 Bullet = 1 Coin
But Why ?
Example
<item name="ammo9mmBulletBall">
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoBullet"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="Stacknumber" value="1000"/> <!-- STK ammo high -->
<property name="Group" value="Ammo/Weapons"/>
<property name="UnlockedBy" value="ammo9mmBulletBallSchematic"/>
<property name="EconomicValue" value="5"/>
<effect_group name="ammo9mmBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="32" tags="perkGunslinger,9mmGun"/>
<passive_effect name="BlockDamage" operation="base_set" value="7" tags="perkGunslinger"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
</effect_group>
</item>
<property name="Tags" value="ammo"/>
<property name="DisplayType" value="ammoBullet"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="Material" value="Mbrass"/>
<property name="MeltTimePerUnit" value=".4"/>
<property name="Stacknumber" value="1000"/> <!-- STK ammo high -->
<property name="Group" value="Ammo/Weapons"/>
<property name="UnlockedBy" value="ammo9mmBulletBallSchematic"/>
<property name="EconomicValue" value="5"/>
<effect_group name="ammo9mmBulletBall" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="32" tags="perkGunslinger,9mmGun"/>
<passive_effect name="BlockDamage" operation="base_set" value="7" tags="perkGunslinger"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
</effect_group>
</item>
Ingame:
1 Bullet = 1 Coin
But Why ?
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