Khulkhuum
Refugee
Hi All! I'm here with a brand new suggestion that popped into my head today, something that may be plausible to work on, but even if it's not possible, surely something interesting to talk about.
MAP BASED QUESTS
What do i mean about that? Let's start from the beginning. First and foremost, quests should lead to some kind of resoultion, influence the world and leave a mark on it. It is suggested both in quest descriptions, but also how they are structured so far. Surely the questing will be updated to have more interesting ideas put into them, but i'm looking for something totally different.
A MAP INSTEAD OF A LIST
When you talk with the trader, he opens your map and you can see all the POIs you've seen or visited. This would take into account only places eligible for certain tasks. I don't expect a "Clear Zombies" mission on a ruin of a building or on a corner of a burned down one. Each such POI will have a short information on it for example:
- I heard there is a hidden cache there. Sounds promising to check it out.
- Looks good for a survivor camp, but needs clearing. See if you can clean the place up.
- Scouts seen a survivor move in and out of that place. Perhaps he would like to join a bigger community.
- This looks like a great source of resources. Find me some things from there.
- There are reports of survivors inside, but they went silent. Go check if they need help.
This could not only give more value to specific POIs, but also explain why you need to wander here and there. Additionally, you could choose where you want to go, spread your range of influence, slowly build up your base of operations or whatever you wish to call it. Most important thing is that it would allow introduction to the topic of the thread - POI based quests and POI significance
YOU MAY NOT SUCCEED
Each POI will have a chance for the situation to be resolved successfully. If you're looking for a cache, it might have not even been there. The building seems unstable to make it a survivor base. The survivor might have died quite a few days before you came in. The place seemed fine from the outside, but the inside was ransacked and not many resources are in or you simply wasn't able to find what the trader wanted. The survivors were overwhelmed by a wandering horde and all of them joined their ranks (perhaps even in gear).
On the other hand, the cache might provide valuable resources, the trader might divide between the two. A survivor camp will start building (a new mechanic, where you provide materials perhaps, not gonna go into detail about it), which will aid your exploration, providing another trade point and a new purpose. The survivor will join the trader, until it can find a suitable camp to stay in. The place you looted was full of resources or already ransacked, but you luckily found what the trader wanted. You find the survivors barely making it through and help defeat an incoming horde (a new mechanic, where you arrive at a point and need to defend it/kill all Zs before they reach a certain point, not gonna go into detail about it).
POIs CHANGE OVER TIME
If you choose to clear a POI through a quest or do it without it, the place will stay as "CLEARED". This could change with introducing the event system, where wandering zombies might in low numbers stay at various "visited" POIs, explaining how some places have zombies again.
If you create a survivor camp somewhere, at some point you would get a quest to defend it, because some scouts seen a huge horde incoming (starts shortly after you arrive, dependant on your level or camp size).
Add vairables to POIs, which would sum up the number of non-empty containers inside, making it possible to start "find X for trader" quests. As you clear the place, you will never be able to loot it again (unless the loot magically respawns, which i'm against).
Having enough survivors by a trader will allow building a survivor camp in a "CLEARED" and suitable POI. This will start a series of quests for bringing resources to the trader to initiate the build, while later on to strengthen the camp. Additionally, survivor camp defense could be initiated at some point.
SUMMARY
I may have went a bit overboard with the sole idea, but i hope you get what i mean. Don't simply choose a quest, pick a POI where you want to do "something". Stop POIs respawning loot, zombies and themselves, but make them a part of the world that you can also influence. It could start from simply "Clear a POI", "Find item X in a POI" or "Find a hidden cache", not go all professional with survivors and bases.
Is it possible? Is it interesting? Is it worth pursuing?
MAP BASED QUESTS
What do i mean about that? Let's start from the beginning. First and foremost, quests should lead to some kind of resoultion, influence the world and leave a mark on it. It is suggested both in quest descriptions, but also how they are structured so far. Surely the questing will be updated to have more interesting ideas put into them, but i'm looking for something totally different.
A MAP INSTEAD OF A LIST
When you talk with the trader, he opens your map and you can see all the POIs you've seen or visited. This would take into account only places eligible for certain tasks. I don't expect a "Clear Zombies" mission on a ruin of a building or on a corner of a burned down one. Each such POI will have a short information on it for example:
- I heard there is a hidden cache there. Sounds promising to check it out.
- Looks good for a survivor camp, but needs clearing. See if you can clean the place up.
- Scouts seen a survivor move in and out of that place. Perhaps he would like to join a bigger community.
- This looks like a great source of resources. Find me some things from there.
- There are reports of survivors inside, but they went silent. Go check if they need help.
This could not only give more value to specific POIs, but also explain why you need to wander here and there. Additionally, you could choose where you want to go, spread your range of influence, slowly build up your base of operations or whatever you wish to call it. Most important thing is that it would allow introduction to the topic of the thread - POI based quests and POI significance
YOU MAY NOT SUCCEED
Each POI will have a chance for the situation to be resolved successfully. If you're looking for a cache, it might have not even been there. The building seems unstable to make it a survivor base. The survivor might have died quite a few days before you came in. The place seemed fine from the outside, but the inside was ransacked and not many resources are in or you simply wasn't able to find what the trader wanted. The survivors were overwhelmed by a wandering horde and all of them joined their ranks (perhaps even in gear).
On the other hand, the cache might provide valuable resources, the trader might divide between the two. A survivor camp will start building (a new mechanic, where you provide materials perhaps, not gonna go into detail about it), which will aid your exploration, providing another trade point and a new purpose. The survivor will join the trader, until it can find a suitable camp to stay in. The place you looted was full of resources or already ransacked, but you luckily found what the trader wanted. You find the survivors barely making it through and help defeat an incoming horde (a new mechanic, where you arrive at a point and need to defend it/kill all Zs before they reach a certain point, not gonna go into detail about it).
POIs CHANGE OVER TIME
If you choose to clear a POI through a quest or do it without it, the place will stay as "CLEARED". This could change with introducing the event system, where wandering zombies might in low numbers stay at various "visited" POIs, explaining how some places have zombies again.
If you create a survivor camp somewhere, at some point you would get a quest to defend it, because some scouts seen a huge horde incoming (starts shortly after you arrive, dependant on your level or camp size).
Add vairables to POIs, which would sum up the number of non-empty containers inside, making it possible to start "find X for trader" quests. As you clear the place, you will never be able to loot it again (unless the loot magically respawns, which i'm against).
Having enough survivors by a trader will allow building a survivor camp in a "CLEARED" and suitable POI. This will start a series of quests for bringing resources to the trader to initiate the build, while later on to strengthen the camp. Additionally, survivor camp defense could be initiated at some point.
SUMMARY
I may have went a bit overboard with the sole idea, but i hope you get what i mean. Don't simply choose a quest, pick a POI where you want to do "something". Stop POIs respawning loot, zombies and themselves, but make them a part of the world that you can also influence. It could start from simply "Clear a POI", "Find item X in a POI" or "Find a hidden cache", not go all professional with survivors and bases.
Is it possible? Is it interesting? Is it worth pursuing?