I am Questing with my husband - in other games i love questing.
ATM i dont have much fun:
1) i can only get one 1 from trader in my q-log - and one shared from my husband.
2) If the shared q is the same i have- then its bugged - only one of us can do the quest as its not ready for the second player.
3) Quests are buggy- if a Zomie is killed from a mine in the POI - the zombie is killed but the Game says: its not clear. We had this problem several qquests -we got the mark but there was no mob... we even make sure with the command where i can look what creatures are around us.
4) if you have a big POI and you make a RL Break - you close the game - the shared q player is bitten in the butt...As he drops the q automatically...
5) Quests are NOT rewarding: sry, a crap item you sell for X Dukes on trader you can craft 50 more lvls before better, 4000 Dukes and 15k EXP is not rewarding if you are at lvl 150...
6) if you die your quests is abandoned... ok no problem as the reward is crap when i have 80.0000 Dukes and the trader has no more ammo to buy...
Finished q should be rewarded with really good loot: Ammunition would be good - Shotgun shells. 9mm , Magnum and the hunter rifle ammu - i dont know the exaxt calibre - but i say to it 8*57 IS or .308 as ists standard here
Or give as reward strong doors/Blocks with durability *3 as the normal blocks -special items not gotten per normal playing. Or give as q rewards much better food, water, bandages than the normal ones or special buffs that are normally not available via te current skill system...
i started questing at the start - and the rewards was always nearly useless.
and last point - we are getting lvl 5 q since several ingame weeks : always the same: the Shottgun Massiahs, some i think chemical lab and a hotel? ...
We turn in the q - and got same spot again and again - thats boring - and yes its the same spot even if the Shotgun messiah is on the other left top or the right bottom side of the map - its the same boring shotgun messiah we have to clear....
Make the q- system pls better - there are many bugs atm - sry if its a feature but i fell it as a bug.
Q are not really rewarding- most time only frustrating and i only make them as my husband is used to games where questing is rewarded and he thinks will probably beeing better if we are getting higher than q lvl 5...
For me - questing is useless as most time we are angry about bugged mechanics, only bad rewards...
My husband hopes for better rewards beyond lvl 5 quests but when it was continous ♥♥♥♥ , i dont think it will be better at higher lvls - and i googled and not really find answer to the qw system - how many q stages are in game ? What are the different types per Quest stage ? Seems that not many do questing as these is really spare infos per google and most threads are only low q- stages...
ATM i dont have much fun:
1) i can only get one 1 from trader in my q-log - and one shared from my husband.
2) If the shared q is the same i have- then its bugged - only one of us can do the quest as its not ready for the second player.
3) Quests are buggy- if a Zomie is killed from a mine in the POI - the zombie is killed but the Game says: its not clear. We had this problem several qquests -we got the mark but there was no mob... we even make sure with the command where i can look what creatures are around us.
4) if you have a big POI and you make a RL Break - you close the game - the shared q player is bitten in the butt...As he drops the q automatically...
5) Quests are NOT rewarding: sry, a crap item you sell for X Dukes on trader you can craft 50 more lvls before better, 4000 Dukes and 15k EXP is not rewarding if you are at lvl 150...
6) if you die your quests is abandoned... ok no problem as the reward is crap when i have 80.0000 Dukes and the trader has no more ammo to buy...
Finished q should be rewarded with really good loot: Ammunition would be good - Shotgun shells. 9mm , Magnum and the hunter rifle ammu - i dont know the exaxt calibre - but i say to it 8*57 IS or .308 as ists standard here

Or give as reward strong doors/Blocks with durability *3 as the normal blocks -special items not gotten per normal playing. Or give as q rewards much better food, water, bandages than the normal ones or special buffs that are normally not available via te current skill system...
i started questing at the start - and the rewards was always nearly useless.
and last point - we are getting lvl 5 q since several ingame weeks : always the same: the Shottgun Massiahs, some i think chemical lab and a hotel? ...
We turn in the q - and got same spot again and again - thats boring - and yes its the same spot even if the Shotgun messiah is on the other left top or the right bottom side of the map - its the same boring shotgun messiah we have to clear....
Make the q- system pls better - there are many bugs atm - sry if its a feature but i fell it as a bug.
Q are not really rewarding- most time only frustrating and i only make them as my husband is used to games where questing is rewarded and he thinks will probably beeing better if we are getting higher than q lvl 5...
For me - questing is useless as most time we are angry about bugged mechanics, only bad rewards...
My husband hopes for better rewards beyond lvl 5 quests but when it was continous ♥♥♥♥ , i dont think it will be better at higher lvls - and i googled and not really find answer to the qw system - how many q stages are in game ? What are the different types per Quest stage ? Seems that not many do questing as these is really spare infos per google and most threads are only low q- stages...