thomaspierson
New member
Zombies are not people, I think we all agree on that. But what are they? Well, they’re a hazard, like a dilapidated building or a piece of thin ground covering a washed out cavern. But they also serve to obfuscate a very serious problem within the game; the lack of life.
I’m not talking about NPCs, I’m talking about any proof that the world of Navezgane was ever an actual place.
Some of this is purely graphical and will likely be addressed at a later date, but a lot of it has to do with the lack of two artifacts of the bygone age: City Buses and Trains.
On a micro scale, buses are part of the very lifeblood of the city itself. Every person on a bus has a story, good or bad, boring or fascinating. They live their lives, at least a part of them, in the public eye with others and they become fixtures.
On a macro scale, buses are essential to the running of the city. They reduce pollution and traffic congestion (not so’s you’d notice in most cities, but they do) as well as proving affordable transportation for the citizenry.
There are no buses and no bus stops in 7 Days and it makes the world feel false and robs it of some very real emotional impact. There is nothing more depressing than a deserted bus stop, except perhaps for train tracks.
Like buses, trains are part of the basic planning of any populated area. More importantly, trains are a symbol of the engine of civilization. A single light rail train can carry several bus loads of people. A single freight train car can carry two or three tractor trailer’s worth of cargo. Trains represent the infrastructure and industry of a civilization and if the world has died, they would be a constant reminder of a time when things made sense and the world was sane.
To that point there are other things that could be added to give the world a sense of being lived in. Tricycles on the lawns of houses. Teddy bears. A cup of tea sitting on a table in an abandoned house. All of these little things would add something, but on a larger level, it’s the buses and the trains I seem to be missing the most; a large proof that the world was once alive but is not so much now.
I’m not talking about NPCs, I’m talking about any proof that the world of Navezgane was ever an actual place.
Some of this is purely graphical and will likely be addressed at a later date, but a lot of it has to do with the lack of two artifacts of the bygone age: City Buses and Trains.
On a micro scale, buses are part of the very lifeblood of the city itself. Every person on a bus has a story, good or bad, boring or fascinating. They live their lives, at least a part of them, in the public eye with others and they become fixtures.
On a macro scale, buses are essential to the running of the city. They reduce pollution and traffic congestion (not so’s you’d notice in most cities, but they do) as well as proving affordable transportation for the citizenry.
There are no buses and no bus stops in 7 Days and it makes the world feel false and robs it of some very real emotional impact. There is nothing more depressing than a deserted bus stop, except perhaps for train tracks.
Like buses, trains are part of the basic planning of any populated area. More importantly, trains are a symbol of the engine of civilization. A single light rail train can carry several bus loads of people. A single freight train car can carry two or three tractor trailer’s worth of cargo. Trains represent the infrastructure and industry of a civilization and if the world has died, they would be a constant reminder of a time when things made sense and the world was sane.
To that point there are other things that could be added to give the world a sense of being lived in. Tricycles on the lawns of houses. Teddy bears. A cup of tea sitting on a table in an abandoned house. All of these little things would add something, but on a larger level, it’s the buses and the trains I seem to be missing the most; a large proof that the world was once alive but is not so much now.