Make the wasteland great again...

I've gone through and modded the random gen of the wasteland biome quite a bit. I'm now starting to feel like the amount of buildings, destroyed cars, debris, and tree density to make it give more of a bombed out urban area vibe. Has anyone else experimented with this?

The majority of the trees are where the wasteland blends into the burnt forest. Those biomes touching each other make good sense to me.

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I will make comments in the files on what each section does so it will be easy to update as you make changes.  Once I get the modlet done and post a link to it, you can download it and then modify it as you make changes.
Sweet, sounds great!

 
Sweet, sounds great!


I got the code written up and verified this morning that everything is loading without any errors.  I just want to compare what I wrote with your code to make sure I got everything and then it should be ready for release.

 
Working on implementing more broken pieces and junk into the wasteland. Here are a couple screenshots
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After I combed through most of the props I thought what would A survive a huge bomb blast and B fit the gritty vibe I threw it all into the blender. Let me know what you guys think of this set with all loads of props.

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This is where I envision the world going for a game map setting in Teragon. The idea the middle is a bombed out city and what you are seeing in screen shots are the portions of the city that have been destroyed. I am aiming to make a default setting for Teragon that you can run and produce these results everytime. So far it's working great. The last step is removing certain decorations from spawning in the city.

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