Make the Church Bell Ring

... and ring when you shoot it. :)

I don't know that it is "vitally important to the immersion factor" but it would be kind of fun.

 
Need the clock tower to function as well. And maybe some of the wall mounted clocks also.
Given that we don't know how much time passed it would be kind of fun and eerie to go into an office and hear the clocks ticking and zombies snoring. It would be really cool if the clocks kept in game time, too. 

 
bdubyah said:
Need the clock tower to function as well. And maybe some of the wall mounted clocks also.


They really missed an opportunity here. Making it functional would be hard since its actually 9 blocks, but why is the graphic set to 7 o'clock?  Should be 9:59.  Or 4:20.  Because that's something TFP would do.

 
And maybe some of the wall mounted clocks also.
yeah, I wish they added eerie "clock ticking" variations (if nothing else, broken clock ticking, since the hands don't move) to the clock blocks and made it random (and some not ticking).

Also: Something like "ringing the bell" might be an interesting "clear the general area quest". Ring it and all the zeds come running like a mini horde night. It won't actually clear anything ( in the game.. like zeds aren't *not* going to spawn in POIs in that area) just maybe look like it... like you're clearing a bunch of zeds that are just running towards you from afar.  There could be some "bell" variations so there's not like only a few placed to do it.  Maybe "activate the siren"?  anyway, ringing the bell could also be the "church bells" that are electric, so a restore power quest could also trigger those "chime songs" bells churches play without having a bell at that location. Additionally: triggering a home alarm.

 
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