Reinforced club for me, while everything else is having it's power attack nerfed (via stamina) the r-club is still hanging on in there. I create one within the first 5 minutes of my playthrough (100 iron? 3 boulders.. boom, you have a reinforced club!) and only really amend it when my crafting levels increase allowing me to place more mods/dyes onto it. It's essentially my "go-to" weapon for crowd control.
I should say though, that despite being positive about A17, I still have an issue regarding the way weapons are graded. Sure, I understand the logic; higher level is more mods not more damage, but it still feels wrong to me. I can live with, although I'm not overly inspired by, the level gates but a weapon level of 1 which you pick up on the first day of your playthrough can effectively be the same weapon you use throughout the entirety of that playthrough. Repairing it has no negatives and as the damage is the same there is absolutely no reason to go searching for a newer (better) one - other than a mod slot, and even then how many people use more than 1 or 2 mods on each item?
It just goes against all the fundamental gaming logic that 5 > 1. Now it's 5 ≅ 1.