PC Make blood moons worth it, please

It’s sad that a lot of players don’t like challenges to overcome anymore. I play dead is dead and my reward for surviving blood moon is not having to start over.
It’s always about loot anymore, constant carrot on a stick, Positive reinforcement, u know stuff for crybabies.
Thank you. Can't the gratification come from surviving the BM and keeping your base intact and not collapsed be worth it? I swear some of you will only enjoy the bloodmoons if either A. zombies are as dumb and non-threat to the base as they were in A16 when AI was broken or B. every zombie kill drops a loot crate filled with cosmetics, 500 steel ignots and 1000 rounds of ammo

 
Thank you. Can't the gratification come from surviving the BM and keeping your base intact and not collapsed be worth it? I swear some of you will only enjoy the bloodmoons if either A. zombies are as dumb and non-threat to the base as they were in A16 when AI was broken or B. every zombie kill drops a loot crate filled with cosmetics, 500 steel ignots and 1000 rounds of ammo
Yep, reward culture has taken over gaming.

I played the ♥♥♥♥ out of Battlefield 1942 and there was not one gun or skin to unlock. It was FUN to PLAY. With the newer battlefields all anyone cares about is unlocking various crap.

 
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Yep, reward culture has taken over gaming.
I played the $hit out of Battlefield 1942 and there was not one gun or skin to unlock. It was FUN to PLAY. With the newer battlefields all anyone cares about is unlocking various crap.
I know, right? One of the main reasons my go-to shooter is Counter Strike still. Your character doesn't get better, you get better. heh, in the old-days you could make or download your own skins that only displayed for you if you really wanted something different lol. Now, gotta pay for that 199.99 super-duper-delux-ultimate-pass and then pay for the crate, then pay to unlock the crate, then pay for the better guns, blah. It's getting so trashy. Just glad we got games like 7 Days and CS still. Other than that, old game city for me lol.

 
Don't reward these players for "surviving" the night. Pfft you lived, no exp hit, congrats there's your reward. FunPimps should PUNISH the players for not defending their base. Not securing their rides. Reward nothing. Punish us for being cowards. Make it hurt to blow off a bloodmoon.
But what about the people who blow up their gyros while trying to defend their base...? That wouldn't solve much, now would it? ... :D
 
With over 500 hours I can understand the perspective of wanting something to make blood moons more exciting. However this perspective might be its own problem. After 100s of hours anything will become boring.

 
I find it fun to test new base designs during horde night. Also at lower levels its a great source of a few quick levels and some random loot, I've gotten some pretty lucky finds from the horde night loot bags :)

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With over 500 hours I can understand the perspective of wanting something to make blood moons more exciting. However this perspective might be its own problem. After 100s of hours anything will become boring.
I agree with this :p we're having to changer our settings a little bit to keep it fresh because we've gotten good at playing this game after playing ti for 3(4?) alphas now xD

 
Currently Blood Moons serve no purpose other than ammo sinks. Sure, you gain a bunch of exp doing them, but this is more than offset by the fact that you spend a ton of ammo doing them, and end up having to repair your base afterwards as well. This is especially true once you start getting Demolishers.
One idea would be to make blood moon zombies drop "blood tokens" or some such BM-exclusive item, which you could then use as currency at traders for various benefits (temporary or permanent). For example, a trader might provide a temporary stacking general discount for each blood token, or give you a special quest ("looks like you killed a ton of zombies during the last blood moon, you clearly have what it takes for this advanced quest i have in mind..."), or sell you certain rare and powerful items (Tier 7, anyone?) that can only be purchased using tokens.

Essentially, there needs to be something that strongly encourages players to want to focus on killing as many zombies as possible during blood moons, as opposed to cheesing them (e.g. riding a vehicle around in circles) or skipping them altogether (sitting on a rooftop, or logging out in MP games).
Being an open ended game, like others have said it's upto u to design challenges for yourself, atm I'm rewarded by thinking of different base designs or using least resources fixing pois, etc. I don't really understand the log off server on BM mentality, it's basically missing the whole point of the game but each their own.

When you reach that level of the game with Q6's filling chests, more loot and rewards doesn't seem that interesting. Collecting Blood tokens for higher tier quests might stop ppl logging off. But T5 pois are already massive, maybe linked quests within a time frame? Trader "Wow all these blood tokens and no deaths - I have a job for u", wants 10 items from 3 different buildings within a time frame.

Statistics is interesting for me, I guess for MP having a leaderboard might give longevity to taking on BM, longest BMs survived + most BM kills. Maybe have tables for different weapons used. It might give a long term goal for ppl to better their own scores or try get up the board. Ppl already play on low loot %, more loot / rewards won't really get my juices going.

 
I have been playing with the settings, and the most recent one is 30 day blood moon. while it does match the proper moon cycle of 29.5 days, it also sucks a LOT of the joy from the game. I had a catastrophic base collapse on my horde base, and instead of being screwed i had plenty of time to rebuild it.

You NEED the suspense of blood moon. It adds that horror element to the game.

What would help blood moon, and mess with the AI exploiters and force base designs, is random weather effects:

MOTHS: Moths will make all lights worthless during blood moon. Any light will be surrounded by a cloud of insects.

Cold rain: it's gonna be extra cold. If in snow biome make it a blizzard.

Acid rain: better hope you parked your car, extra vehicle degradation if out in the rain. Armor degrades faster.

Sparks: why the hell is it raining sparks? why? WHY!!!!? chance to catch fire in the rain.

Blood rain: grosss, and everything is sticky: reload speed is slower in rain.

things like this.

 
Just another another day of Zombie Apocalypse Survival!

The BM hordes, for me, are just another survival challenge. Can I make enough ammo each week to fight off the horde? Or do I let my fortress take the damage and hope she hold up so I then have enough ammo to hit a few extra POI's for loot?

Most of my forts/fortresses are now "Brute Strength" as every gimmicky design breaks the immersion for me.

Edit: :)

As the BM night wears on and my fortress is taking a beating, I'm like this before I have to engage them.

 
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I loved blood moons before a17 and a18. The anticipation was amazing, the thrill to see if your base design was going to work, and when I got better in a16 it was a melee contest with catwalks to protect myself if I got in to much trouble. It was awesome!

Then a17, melee was GARBAGE, so melee fighting on blood moon was out. The very first blood moon when I was fleeing for my life, I realized the zombies would go to the path of least resistance. Well, that changed things. Then after building a base to combat them, it became apparent they ALL attack the same block to get into the base.

Well there you lost me. Where's the fun in that? Now what is base building, how can I:

a) exploit the behaviour,

b) create some lame maze to run them through to survive the night

Well I chose exploit because the lame mazes got boring after a few of them. I'd make Massive grand scale concrete forts that span down to bedrock so that I could go back to blood moon melee (course needed khaine's mod to do that because melee and stamina in a17 vanilla was well.. garbage) But that takes sooo long and in a18 takes even longer in vanilla.

A18, same thing just crappier melee combat. so what do you want from the game? The fun was removed how am I suppose to enjoy it?

1) fix melee

2) give each zombie their own ai so they don't do exactly the same thing.

3) no more hitting one damn block to flood into the base. That's no fun.

4) agree with hotpoon #makezombiesgreatagain

I used to love blood moon night. now it's just a boring night of pick them off. Or as some say, make it a challenge and let them beat down one or two blocks to stream into your base. How fun!

 
Could it be that it is fun to try out a base design and see if you survive?
It's also one of the driving forces to prepare for. The sense of urgency that it instills is a huge part of what the game is about...however....I can see how adding an incentive would be nice, especially for MP servers.

Maybe when factions come in, rep. Could be awarded for successful defense. However that is defined, (e.g. no deaths, # of zeds killed).

Related quest lines would be nice too.

 
I think the main two things that can be done to improve the bloodmoons are with loot drops and zombie AI.

The loot drops for BM ought to be increased some, maybe with a better chance for rare loot. If you spend the night killing a couple hundred zombies and only end up with a half a dozen bags on the ground mostly containing junk, you feel a little put out. Having a better chance to get schematics or higher quality tools or weapons from BM zombies I think would help make it feel a little more worth the effort.

I also agree with others that the zombie AI needs further improvements. Right now, pretty much the default for all zombies is to find a path to the player and follow it, or if no path exists, go into area destruct mode. More of the zombies need to start off with the area destroy mode to make the player have to deal with them to keep the base intact longer. Also, I would like to see things like the cops and spitting vultures spend more time at a distance, throwing spit and causing random damage.

I also think that the zombies like the wights, cops and demolishers need to have have a extra low level version that shows up in BM hordes much earlier on so players have more variety to deal with in early game.

 
Not many players can actually roleplay properly and play the game as a game to finish as soon as possible with the highest 'score'.

 
I also agree with others that the zombie AI needs further improvements. Right now, pretty much the default for all zombies is to find a path to the player and follow it, or if no path exists, go into area destruct mode. More of the zombies need to start off with the area destroy mode to make the player have to deal with them to keep the base intact longer. Also, I would like to see things like the cops and spitting vultures spend more time at a distance, throwing spit and causing random damage.
The zombie's job is to kill the player. Not tearing down the base.

In addition, zombies that just hit walls without any purpose would make most traps useless. Traps are stationary. They can't move. So the zombies have to come to them.

All in all this would only promote the bases where the player just runs around all the time, shoots at zombies and throws grenades or molotow cocktails. You don't need a base anymore but just stand on the roof of a POI.

 
Idea for game or mod. Kinda like a gamble. Helps with people logging out on servers when horde night comes around.

You purchase a special block from the trader used for a special quest. You choose the tier. The higher the tier, the more the cost, the more it will require (explained below), and the better the reward.

You place the block wherever you want. During blood moons, if you stay within a certain radius of the placed block, all BM zombie kills within the radius fills the block with BM xp. If you die, it resets. Doesn’t matter if if has been placed or not, if it is BM or not. Player death always resets this block.

The block can be picked up and moved. It will retain its xp but will only gain xp if placed.

The block can be brought back to the trader for quest reward if it is full to 100% BM xp. If not 100%, trader will not accept it.

The block can be destroyed. If it is, then you will need to purchase another one.

Now if you want this to be less abstract, the block could for example be some kind of scientific device used to collect data about the zombies during the blood moon.

 
Its pretty clear to me that you find way too much ammo in the game right now for your daily needs but at the same time the bloodmoon hordes are huge bullet sink. The problem is that you actually dont find enough bullets in 7 days do deal with the horde when it does comes but all the other days you are flooded. very simple solution: lower ammo drops everywhere and just make bloodmoon zombies drop more loot bags with ammo.

Having to go mine/scavenge for ammo just feels more like a job than a video game when you know the horde is coming. Also the game tries to make you think that you want to save your ammo for the horde night and to be careful about ammo usage while scavenging POIs, but the reality is that you clear POI faster with guns and you also loot alot of ammo in POIs. The 40 bullet you would have saved if you used a bow or melee instead will be meaningless when the bloodmoon require a thousand bullet and you could have gotten more bullets if you used your guns and looted two POI instead. If the bloodmoon horde spawned ammo, then at least youd have an incentive to be efficient with ammo on horde night, because right now you cant really be ammo efficient in POIs anyways (better to use 30 bullets to get 60 bullet twice instead of using your bow/melee and getting 60 bullet and only clearing one POI during that time).

the ammo and bloodmoon system looks really broken and illogical to me right now

 
the ammo and bloodmoon system looks really broken and illogical to me right now
That's because you think that the only way for dealing with the horde is to shoot at the zombies. Build a base that uses strategy and traps and you hardly need ammo. Or you use grenades or pipe bombs. Neither of them requires brass.

This is for example a base designs that relies on grenades and pipe bombs:

It requires a lot of steel to build but iron is easy to come by.

My favorite trap is the dart trap. You only need iron and clay to make the ammunition. It has some disadvantages but can be very effective if used properly.

If you want to use the horde to level then the grenades are probably the better option. The traps only give you a maximum of 50% of the XP but I don't care about the XP. Therefore I prefer this variant.

 
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At later levels BM gets boring what ever loot drops but a bit more ammo would be helpful.

I think it needs more variety, somebody said different weather effects which sounded a different approach.

But mainly more types of z's and in greater numbers.

At the moment, there isn't enough threat after about lvl 20, and staying high up in most buildings will keep you safe.

Detonators do a lot of damage even if you get 10 of them in a night, it only makes a mess and seldom takes a substantial building down.

We need some zombies that can climb again, or let any zombie be able to climb up each eg treat each other like ladders.

 
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