First of all, sorry for making you read so much and thanks for taking the time to reply. The primary skills only boost perks for specific weapons so it falls under this category of "play the way we tell you to or gain zero benefits." I can understand the notion that it's a trade-off for choosing a build, but it's also a primary skill. Stun batons do not equal intelligence and only benefiting one to two gear items is far too specific.This RPG has primary skillt trees that provide benefits other than unlocking skills. You may not be interested in those benefits but they are there and can be utilized. There is not one step up in any of the attributes that's only purpose is to unlock the next tier of perks. They all have benefits beyond unlocking the perk levels. Why do you keep stating that their only function is to unlock a lock?
I could go on but I'll stop posting about this aside to clarify since I think my point has been conveyed. That said, tldr is simply as follows:
*Add a small passive buff, or move a sub-skill, e.g., melee stamina to the primary skill. That way people can still feel like they're progressing in some tangible way, rather than missing out because they don't like a specific weapon.*
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Oh i only mentioned the one attribute play style because in your first reply you mentioned I didn't gain benefits from intelligence because I was not playing an intelligence build. I was trying to explain that multiple attributes are necessary.Also.....who only plays with one attribute? You can easily pick two and be just fine. Why would anyone only pick intelligence unless they were doing a personal challenge? Pairing intelligence with another attribute works just fine. In A19, when the non combat perks only have 3 ranks you'll be able to do well with 3 attributes according to Madmole.