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Magolis Compo Pack by The Compopack

I keep getting this error for many POIs, right before spawn at the start of the game (random generated world with compopack, custom blocks and add ons). What am I doing wrong?

ERR Loading prefab "xcp_Farm_08_ZZTong" failed: Block "cbpWorkbenchBustedRandomLootHelper" (25814) used in prefab is unknown.

It's always that same 'cbpWorkbenchBustedRandomLootHelper', no other errors.
When did you dl the pack.  If you can join the cp discord it be easier to assist

 
Actually, the main file with POIs was from december. I've deleted everything and redownloaded the latest files. Now it seems OK. But I keep the game at 1.1 version because I have many mods that havent been updated since then. Is it Ok to use these new compo pack files with 1.1 too? I know that OcbCustomTextures must be for 1.1 not the new one. 

If I need more detailed instructions in the future, I'll join Discord. I thaught this was the easy way.  :)

 
Actually, the main file with POIs was from december. I've deleted everything and redownloaded the latest files. Now it seems OK. But I keep the game at 1.1 version because I have many mods that havent been updated since then. Is it Ok to use these new compo pack files with 1.1 too? I know that OcbCustomTextures must be for 1.1 not the new one. 

If I need more detailed instructions in the future, I'll join Discord. I thaught this was the easy way.  :)
The compo needs 1.2 upwards unfort there is a new block in 1.2 that was added and it won't spawn any of the pois that has that block in it so you be missing alot of pois . They will look there as you approach but when you get to the poi itself it disappear 

But yeh i am doing alot of fixes and changes to the pois so unless  I state otherwise the pois will need to be re dl fresh   . Tho these changes shouldn't affect maps  mostly  next update tho will have a few pois I hav shrunken in size in so it need a new map and new dl tho

 
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Hi there, would it be possible to add the compopack suffix to all the rwgtiles? my last oldwest had on each intersection the medusa saloon and thats a bit too much. ^^

when it did not overwrite vanilla there would be a bit more variaty and so we can not patch it but have to rename the files manually. would be very much appriciated. thanks for listening and thanks for your good job, love the prefabs.

 
Hi there, would it be possible to add the compopack suffix to all the rwgtiles? my last oldwest had on each intersection the medusa saloon and thats a bit too much. ^^

when it did not overwrite vanilla there would be a bit more variaty and so we can not patch it but have to rename the files manually. would be very much appriciated. thanks for listening and thanks for your good job, love the prefabs.
I can take a look but mostly it is the rwg density code overwriting the duperepeat that is adding multiple of the same poi even tho they all have duperepeat 16000. 

No oldwest tile is overwritten tho but added on but def will take a look I know I added the prefix to the classic .

Which pack you using

 
i'm using classic and there are a couple tiles overwriting vanilla

rwg_tile_oldwest_cap

rwg_tile_oldwest_corner

rwg_tile_oldwest_intersection

rwg_tile_oldwest_straight

rwg_tile_oldwest_t

i assume you maybe forgot to delete them and so for example intersection == intersection 02 what explain why there are so many of them saloons 

 
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i'm using classic and there are a couple tiles overwriting vanilla

rwg_tile_oldwest_cap

rwg_tile_oldwest_corner

rwg_tile_oldwest_intersection

rwg_tile_oldwest_straight

rwg_tile_oldwest_t

i assume you maybe forgot to delete them and so for example intersection == intersection 02 what explain why there are so many of them saloons 
didnt forget did it this way on purpose

 
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