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Magolis Compo Pack by The Compopack

hello. CP's A21 compliance is currently underway.

 
Picked up "Convert A20 building to A21 building"
In the program that
It's a bit disappointing that the window and sink have disappeared.
Why did development remove the block?
 
 
I was wondering about how to use it as described.

"Place it on a multi-server,
For buildings that do not use unique blocks

When uploading prefab data to the server
The player uses prefab data
To pull it from the server
No player installation seems necessary."
 
Actually on A20,
Upload the building data to the server
I used it in multiplayer.
 
Therefore, I would like you to consider abolishing the unique block.
(Request 1)

  
Please also let me know any other requests you have.
If you could think about it in a corner.

Request 2. "Improved file storage hierarchy"

In CP48.3, the storage hierarchy is different.
I would like it to be unified.
Desired example - Author → Prefab

Request 3. Shorten the building name.

Building name + author name
Too long at the time of trader proposal,
I have no idea.

Request 4. The difficulty level is listed in the building name.
The difficulty of building
When selecting a property in the world editor
It will be easier to choose.

(Example) For difficulty level 1,
Add "P1" to the beginning of the building name.

New quests have been added in A21, so
I think it's difficult to input that tag.

Fresh buildings are fun for players.

Don't let it get to you.

------------

こんにちわ。CPのA21対応は進行中なのですね。

 
拾った「A20建物をA21建物に変換」
するプログラムでは
窓やシンクが消滅しててちょっと残念。
なぜ開発はブロックを消したのか。
 
 
記載の使用方法について疑問に思ったのですが

「マルチサーバーに置いて、
独自ブロックを使ってない建物なら

サーバーにプレハブデーターを上げていたら
プレイヤーはプレハブデーターを
サーバーから引っ張ってくるため
プレイヤーのインストールは不要に見えます」
 
実際にA20で、
サーバーに建物データを上げて
マルチプレイにて使用させて頂きました。
 
つきましては独自ブロックの廃止を検討して頂きたいです。
(要望1)

  
また他の要望も記載させてください。
片隅で考えて頂けたら。

要望2.「ファイルの収納階層改善」

CP48.3では収納階層がバラバラです。
統一してほしいです。
希望例-作者→プレハブ

要望3.建物名を短く。

建物名+作者名は
トレーダー提案時に長すぎて、
さっぱりわからないのです。

要望4.建物名に難易度の記載。
建物の難しさは
ワールドエディターで物件を選ぶさいに
選びやすくなります。

(例)難易度1の場合、
建物名先頭に「P1」を付与したり。

A21では新規クエストも追加されたため、
そのタグを入力するのも大変と思います。

プレイヤーにとっては新鮮な建物は楽しいです。

むりをされませぬよう。

 
hello. CP's A21 compliance is currently underway.

 
Picked up "Convert A20 building to A21 building"
In the program that
It's a bit disappointing that the window and sink have disappeared.
Why did development remove the block?
 
 
I was wondering about how to use it as described.

"Place it on a multi-server,
For buildings that do not use unique blocks

When uploading prefab data to the server
The player uses prefab data
To pull it from the server
No player installation seems necessary."
 
Actually on A20,
Upload the building data to the server
I used it in multiplayer.
 
Therefore, I would like you to consider abolishing the unique block.
(Request 1)

  
Please also let me know any other requests you have.
If you could think about it in a corner.

Request 2. "Improved file storage hierarchy"

In CP48.3, the storage hierarchy is different.
I would like it to be unified.
Desired example - Author → Prefab

Request 3. Shorten the building name.

Building name + author name
Too long at the time of trader proposal,
I have no idea.

Request 4. The difficulty level is listed in the building name.
The difficulty of building
When selecting a property in the world editor
It will be easier to choose.

(Example) For difficulty level 1,
Add "P1" to the beginning of the building name.

New quests have been added in A21, so
I think it's difficult to input that tag.

Fresh buildings are fun for players.

Don't let it get to you.
Hi A_JP

The CP has been updated to a21 as I do with every alpha blocks change etc and many of the prefabbers have updated their pois as well and they are also in the cp49 and is currently in testing. 

We are awaiting a few tfp bug fixes to rwg so when that happens progress will be furthered and I will report back here to when this occurs. 

The cp naming convention has changed to a shorter version. WE wont put the tier to a poi sorry. Infinty tool will assist in working out which is which tho for those whom want to know by tier. 

CP pois have the new quests added and some extra surprises for the cp to. All in time but first need these vanilla rwg bugs fixed and the pack to be fully tested. 

Players do need to add the prefabs client side the issues have been noted many times, key racks and switches dont work, the localization of pois also wont work, 
plus am chasing a nre that occasionally occurs with some players when pois arent client side. 

 
The naming convention has been shortened.
Thank you very much.

Problem with key rack. . Is it?

Based on various investigations
I guess it can't be resolved
Maybe I have no choice.

thank you.

Hi A_JP

The CP has been updated to a21 as I do with every alpha blocks change etc and many of the prefabbers have updated their pois as well and they are also in the cp49 and is currently in testing. 

We are awaiting a few tfp bug fixes to rwg so when that happens progress will be furthered and I will report back here to when this occurs. 

The cp naming convention has changed to a shorter version. WE wont put the tier to a poi sorry. Infinty tool will assist in working out which is which tho for those whom want to know by tier. 

CP pois have the new quests added and some extra surprises for the cp to. All in time but first need these vanilla rwg bugs fixed and the pack to be fully tested. 

Players do need to add the prefabs client side the issues have been noted many times, key racks and switches dont work, the localization of pois also wont work, 
plus am chasing a nre that occasionally occurs with some players when pois arent client side. 

 
@stallionsden Doesn´t look like A21.2 has any RWG issues fixed (simply judging by the patch notes). What if TFP deceides they gonna ditch the bugfixes as they propably will change RWG with A22 again anyways?

 
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@stallionsden Doesn´t look like A21.2 has any RWG issues fixed (simply judging by the patch notes). What if TFP deceides they gonna ditch the bugfixes as they propably will change RWG with A22 again anyways?
Hi pApA^Legba

Unfort no rwg fixes.  It reminds me of a16 took 4 interatuoms of a16 to 16.4 when the rwg bugs then were fixed. They have a list of bugs to get thru but hopefully the rwg bugs are moving up the list. 

I think they maybe be doing something with the rwg in the background as 21.2 makes the rwg bugs even worse esp with missing tiles. 

 
I mean other modlets with POI´s work ok. Like ZZ tong´s POI modlet and i have two other modlets with POI´s that do work aswell, there is an elevated POI here and there but that´s not too bad.  Maybe release a light version that does nothing else than adding POI´s?

 
I mean other modlets with POI´s work ok. Like ZZ tong´s POI modlet and i have two other modlets with POI´s that do work aswell, there is an elevated POI here and there but that´s not too bad.  Maybe release a light version that does nothing else than adding POI´s?
Apart from the rwg we are still in testing mode of the pois to. 

 
I mean other modlets with POI´s work ok. Like ZZ tong´s POI modlet and i have two other modlets with POI´s


Beyond the RWG issues, the CP has 10x the number of POIs that I have and 2x the number of POIs that TFP has. At the CP's scale I'd probably be trying to do custom settlements too. Or, who am I kidding? At CP's scale I'd crumple, being unable to get everything done.

 
I saw there was a Patch for 7 Days.

Is there any needed RWG fixes which you still waiting for?

 
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