• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Magolis Compo Pack by The Compopack

With "comment out" you mean delete?
No add a // before the poi name.

stallionsden said:
No add a // before the poi name.
But for cities and town pois you need to add disable to the end of the poi line you don't want as // is ignored  

But yes deleting the line also works. Make sure tho there isn't an empty line before the next. 

 
I took another look through the main page and didn't see uninstall instructions, so can someone tell me If I just delete my folder with a copy of the game and the pack in it, or are there more steps?

 
I took another look through the main page and didn't see uninstall instructions, so can someone tell me If I just delete my folder with a copy of the game and the pack in it, or are there more steps?
Sorry missed your comment. 

 just need to delete the cp folders in appdata/roaming/7daystodie/LocalPrefabs  and Mods folder or of you got them in the main game folder In the mods folder there and data/prefabs folder

 
Sorry missed your comment. 

 just need to delete the cp folders in appdata/roaming/7daystodie/LocalPrefabs  and Mods folder or of you got them in the main game folder In the mods folder there and data/prefabs folder
Thank you kindly!
I look forward to coming back to the pack in the future :D

 
Hi. I dont understand what im doing wrong, keep getting this error trying start Infinity.exe

..but my saves folder is same as default one, to what change it?

Снимок экрана 2023-05-08 152636.png

 
Hi. I dont understand what im doing wrong, keep getting this error trying start Infinity.exe

..but my saves folder is same as default one, to what change it?

View attachment 27900
Make sure in your appdata folder you have a generatedworlds folder, a LocalPrefabs folder, a Mods folder,  

If you don't create the ones you don't have manually using exact spelling and way i have spelt LocalPrefabs and Mods

 
Hey guys, I have a cool update to give you! 

As per my last posts I thought I had deleted everything, and then I generated a new world to play thinking it would be vanilla 7d2d. Somehow, some way, the pack is still installed and my new world generated with CP content. Previously I was having horrible performance issues on the seperate game install with the pack, but on this new world (on the original 7d2d installation) everything seems to be working just fine! I've played to day 40 so far and while some POI's have stuttering when loading lots of zombies, its much much better now and most of the time everything works great! 

It's been absolutely fantastic to drive around towns and cities, picking locations to loot, and not knowing the layout of the building or the placement of zeds!

I have no idea why everything seems to be working smoothly now, but 40 hours in i've been having lots of fun! Thank you for your effort putting the pack together and for your continued support of the community, it feels so good to be able to play the game and not have every building memorized it makes such a difference!

Thanks again!

 
Hey guys, I have a cool update to give you! 

As per my last posts I thought I had deleted everything, and then I generated a new world to play thinking it would be vanilla 7d2d. Somehow, some way, the pack is still installed and my new world generated with CP content. Previously I was having horrible performance issues on the seperate game install with the pack, but on this new world (on the original 7d2d installation) everything seems to be working just fine! I've played to day 40 so far and while some POI's have stuttering when loading lots of zombies, its much much better now and most of the time everything works great! 

It's been absolutely fantastic to drive around towns and cities, picking locations to loot, and not knowing the layout of the building or the placement of zeds!

I have no idea why everything seems to be working smoothly now, but 40 hours in i've been having lots of fun! Thank you for your effort putting the pack together and for your continued support of the community, it feels so good to be able to play the game and not have every building memorized it makes such a difference!

Thanks again!
Argh good to hear it may have been multiple copies of the cp added to causing extra load. But you have it sorted and are away. Enjoy and yes not knowing what is inside a poi or where the zs are is exactly how a real z apocalypse would be a true feeling of excitement, fear and adrenalin. 

Thank you many prefabbers have donated and allowed their poi's into the cp and we appreciaye them all and cp49 is going to be a game changer. 

 
Last edited by a moderator:
Argh good to hear it may have been multiple copies of the cp added to causing extra load. But you have it sorted and are away. Enjoy and yes not knowing what is inside a poi or where the zs are is exactly how a real z apocalypse would be a true feeling of excitement, fear and adrenalin. 

Thank you many prefabbers have donated and allowed their poi's into the cp and we appreciaye them all and cp49 is going to be a game changer. 


Are any prefabbers cranking out tiles now instead of just POI's?

 
I know zztong is as he requires them. 

I have a few coming in cp49 to. 

Why would you like to have a "crack" 😉 at them. Happy to teach you 


Are they easier than POI's? they seem like they should be.   Any good tutorial videos?

Yes, I made 17 of them for A20 and plan to make more in A21.

I know @stallionsden, @Deverezieaux, and @MichaelL. have all made Tiles -- probably others too.

What kind of Tiles would you like to see?


More bridges/overpasses! :)

 
Are they easier than POI's? they seem like they should be.   Any good tutorial videos?


You use the same skills. Tiles don't use some features, like quests. You don't have to fill a Tile with zombie volumes. You have to worry about making the roads line up at the edges. If your Tiles are to be part of a TFP District, then you'll have some other conventions that you'll want to consider matching. You'll likely have to come up with a lot of filler content to fit in the spaces left over after you carve out places for the POIs to land.

More bridges/overpasses!


Noted. We saw a TFP overpass demonstrated on a Gateway Tile IIRC.

 
Just to jump in real quick; I try to make tiles that have some aspects of a regular POI so they're not just flat land with roads and a few decorations. I was always happily surprised in A20 when I would come across a tile feature that after hours of play I hadn't noticed before, particularly a hidden sewer access. I made a couple of bases in these locations as they're fun and look cool.

Because of that I made sure to add features like that to my tiles wherever possible. For example I added a sewer line that goes completely across my government skyscraper tile with anterooms and offshoots. I also try to use parts in my tiles, which can act as mini-POIs.

If you need a hand with anything as you learn, I'm sure many of us would be happy to help.

 
Just to jump in real quick; I try to make tiles that have some aspects of a regular POI so they're not just flat land with roads and a few decorations. I was always happily surprised in A20 when I would come across a tile feature that after hours of play I hadn't noticed before, particularly a hidden sewer access. I made a couple of bases in these locations as they're fun and look cool.

Because of that I made sure to add features like that to my tiles wherever possible. For example I added a sewer line that goes completely across my government skyscraper tile with anterooms and offshoots. I also try to use parts in my tiles, which can act as mini-POIs.

If you need a hand with anything as you learn, I'm sure many of us would be happy to help.
Yeh def they take alot of time tho and effort and for the cp I will be going thru the over time and changing em up, adding new things etc. Keeping them different. 

I did a while sewer system in the mega city industrial district with co vo with zztong and you can wander thru. Tho some nut poured radiation barrels down there..

 
Last edited by a moderator:
Back
Top