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Magolis Compo Pack by The Compopack

Great thanks.  I was just not waiting long enough for the larger files to unzip, takes a minute but worked.

Excellent SCORE and NPC Core are working with this, what about other ones? 

-improvedhordes?

QOL stuff like

-cruise control?

-bessere spikes, bessere cement

-donavans longer lootbags

-other zombie packs

-khzmusic npc packs

-behemoth

-spherell skip tutorial quests

any reason any of these wouldnt work?  seems like there shouldnt be any conflict just with vanilla poi non-overhaul install?

I'm going to try anyway ill report back after mix/match testing. 

 
Great thanks.  I was just not waiting long enough for the larger files to unzip, takes a minute but worked.

Excellent SCORE and NPC Core are working with this, what about other ones? 

-improvedhordes?

QOL stuff like

-cruise control?

-bessere spikes, bessere cement

-donavans longer lootbags

-other zombie packs

-khzmusic npc packs

-behemoth

-spherell skip tutorial quests

any reason any of these wouldnt work?  seems like there shouldnt be any conflict just with vanilla poi non-overhaul install?

I'm going to try anyway ill report back after mix/match testing. 
The only one I know that doesn't work is the improved rwg one. But the ones you described shouldn't cause an issue. 

 
Can confirm, wowzers, many new buildings.  Very exciting whole new world to explore.  Cheers to team of builders, working to join your ranks one way or the other soon.

 
I have a Question about the Compo Pack.

What are the Requirements to use the Pack?

especially the minimum Zombies?

Some buildins have so high amounts of Zombies, that you clear 3 level and then Level 1 new ones spawn, because there were too much spawn points to handle them all.

(The Australian Police Office for example)

So whats the minimum settings to use that "Pack" without the problem, that sometimes a "horde" spawns withyou as center? (had it several times...)

...DX

 
I have a Question about the Compo Pack.

What are the Requirements to use the Pack?

especially the minimum Zombies?

Some buildins have so high amounts of Zombies, that you clear 3 level and then Level 1 new ones spawn, because there were too much spawn points to handle them all.

(The Australian Police Office for example)

So whats the minimum settings to use that "Pack" without the problem, that sometimes a "horde" spawns withyou as center? (had it several times...)

...DX
The afp is deceiving as the ground floor is empty and players do normally head up stairs as soon as they can. 

the zs do take a few to get to them.  But depends on your rig, lots of optimisations are being done each release tho. 

vsync should be off helps and doing the part 1 and part 2 way is far better performance then using the complete method players have found to be better as well. 

are youplaying cp and vanilla or 

 
got any tips for linux users?  I don't have an appdata path I have a /.local/share/7daystodie.  infinity won't work and my prefab lists are good but the map loads with zero prefabs or even terrain just endless flat forest.

oops just scrolled up to find linux help nm

 
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I did finally find a POI (a walled house) with one stalk of Supercorn growing in the yard. I searched and found two more instances of the same POI on my map, but one of them did not have the Supercorn. I didn't think it was possible to randomize such things, so maybe it was a glitch when the world generated? I did end up getting enough corn to make a seed though ;)

I swear I remember seeing Gracie at one point (in another POI), but couldn't find it again.

Thanks,

-Arch Necromancer Morloc 💀

 
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I didn't think it was possible to randomize such things, so maybe it was a glitch when the world generated?


A POI designer would have a couple of options:

If they used a "Random Helper" block (there is one for each of the various plants) then that block has a 3% chance of placing the intended crop, otherwise will place something like grass or air.

They could also make a Part that represented a field and then assign a probability of appearance. They can use this technique to pick one of several choices of fields.

Or, they could do both -- A Part that contained Random Helper blocks.

 
Can i use the Infinity Installation with Terragon CP Presets or does this only work with the default World Generator?

 
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I tried that, but i really dont like giant Dog Buildings,Robots, Pyramids and POIs that are so big  that they are killing my FPS.

Isnt there a "Purist" Preset that removes all those things (i made one with Infinity but it doesnt work with Terragon like you said).

Thx

 
I tried that, but i really dont like giant Dog Buildings,Robots, Pyramids and POIs that are so big  that they are killing my FPS.

Isnt there a "Purist" Preset that removes all those things (i made one with Infinity but it doesnt work with Terragon like you said).

Thx
You can edit the poi property list to comment them out the ones you don't want 

 
Hi all, you might remember me from a few months ago when i was brand new to installing and using the compopack

Anyways, I've tried a few different things here and there to increase performance back to vanilla levels but without success, so I think I'll have to uninstall the pack for now. 

I have the 48.6 pack, I Remember going through the automated launcher (with the easiest/fewest steps to install) and I have a seperate folder on my desktop for the compopack installation. So should I just delete the folder and all is well? or are there additional steps? 

 
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