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Magolis Compo Pack by The Compopack

Hi Stallionsden

A little late, but I want to thank all the team involved in the creation of this new Compopack 48, I really like the distribution they did for each POI and the big city, something I didn't like was that you don't have zombie spawn around , but I already solved it, thank you all very much and waiting for the new Compopack 49.
Regards

 
Hi Stallionsden

A little late, but I want to thank all the team involved in the creation of this new Compopack 48, I really like the distribution they did for each POI and the big city, something I didn't like was that you don't have zombie spawn around , but I already solved it, thank you all very much and waiting for the new Compopack 49.
Regards
Glad you are enjoying it. Yes got to add a mod in to fix the no zs in the settlements . 

 
I am hesitant to add it tho tbh as megacity is already a heavy city lol. Butbwikl do one and if ya use it ya use it. Lol 😆 


Did you add it yet? hmmm? lol

Also... If I install the compo pack without infinity in order to make sure I don't lag --- is it easy to remove customer settlements like fabbersville?  I imagine its erasing a section in the rwgmixer.xml?

 
Did you add it yet? hmmm? lol

Also... If I install the compo pack without infinity in order to make sure I don't lag --- is it easy to remove customer settlements like fabbersville?  I imagine its erasing a section in the rwgmixer.xml?
No not yet sorry been busy will get it done in next few days sorry.

Yeh remove the mentions of it in the rwgmixers.

 
No not yet sorry been busy will get it done in next few days sorry.

Yeh remove the mentions of it in the rwgmixers.


Seems like when I replace the rwgmixer file in my config folder with the one from the download the world no longer generates... I click the button and it does nothing.

I didn't put the modinfo.xml file anywhere.. do i need to put that somewhere?

Is the compopack Part1 and Part 2 links only for server owners?  That is the link I am trying to use to prevent lag

 
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Seems like when I replace the rwgmixer file in my config folder with the one from the download the world no longer generates... I click the button and it does nothing.

I didn't put the modinfo.xml file anywhere.. do i need to put that somewhere?

Is the compopack Part1 and Part 2 links only for server owners?  That is the link I am trying to use to prevent lag
The ModInfo.xmls are important lol. 

Make sure you removed the settlements you don't want properly as well including any tiles that attach to these settlements 

 
when I replace the rwgmixer file in my config folder with the one from the download the world no longer generates


I'm not sure you're supposed to replace the game's rwgmixer.xml file with that from the CP. The CP's should be in a modlet (or a number of modlets) and contain XSLT that details changes to the game's rwgmixer.xml file that will be applied by whatever features support modlets.

Lol, where do i put the modinfo.xml?


It should stay were it is within the modlet.

Maybe I'm just crazy and you and Stallion are trying to accomplish something I've not realized, but usually you put folders that contain modlets into your Mods folder. The game should then find the modlet and integrate it with its default settings when the game is launched.

 
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I'm not sure you're supposed to replace the game's rwgmixer.xml file with that from the CP. The CP's should be in a modlet (or a number of modlets) and contain XSLT that details changes to the game's rwgmixer.xml file that will be applied by whatever features support modlets.

It should stay were it is within the modlet.

Maybe I'm just crazy and you and Stallion are trying to accomplish something I've not realized, but usually you put folders that contain modlets into your Mods folder. The game should then find the modlet and integrate it with its default settings when the game is launched.


Got it working, thank you both!

 
I'm not sure you're supposed to replace the game's rwgmixer.xml file with that from the CP. The CP's should be in a modlet (or a number of modlets) and contain XSLT that details changes to the game's rwgmixer.xml file that will be applied by whatever features support modlets.

It should stay were it is within the modlet.

Maybe I'm just crazy and you and Stallion are trying to accomplish something I've not realized, but usually you put folders that contain modlets into your Mods folder. The game should then find the modlet and integrate it with its default settings when the game is launched.
Argh no i misread his comment lol thanks for correcting 

Is there any update on Terragon or is it Dead?
it is still being worked on and progressing 🙂

 
Yeh there is a setting that adds zs to the settlements on the roads etc . Will be doing a modlet to add for those that want it 


Is this something you or someone can explain easily ... is it a line I can almost copy/paste for each settlement?  or is it complicated?

 
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