Hi @TheBus4K
Doors in vanilla are locked also.
The compopack is bigger challenge then vanilla. Some loot is well hidden. Doors locked as long as the door is of equal to the tier. The zombies and traps are more then vanilla and the level of difficulty is higher to.
If you feel a poi is wrong welcome to supply a name of the poi and I will happily take a look. But the compopack has a higher rule set then vanilla as well.
In regards to finding last volume these will be fixed in next release.
To get name of poi
- DM in console then escape
- then press f3
- a set of boxes will appear on the left of h.u.d
- the fly upto poi and name will appear tho sometimes you may have to fly around a bit to get name.
Then simply supply and I will take a look
Regards
Stallionsden
I'm talking about the POIs that can have quests, not random POIs. I don't remember, at least in the previous alpha and in this alpha, a quest in a POI without an "established path", that is, that you can complete the quest without breaking blocks / doors.
Be careful, I'm talking about completing the quest. Although these POIs that I am talking about have an "established path" for the quest, there are areas with closed doors that you have to break if you want the loot inside, but inside there they will never spawn zombies or the package, so it's not necessary to access those areas to complete the quest.
The custom POI that I have complained about in my previous comment is this: xcostum_Apartament_Stores(by_Laz_Man)
That POI are several buildings which when you access wake up all the zombies (and I don't have armor that increases noise), plus you have to go floor by floor, breaking doors, windows, etc. And that with each building, and there are about 3 or 4 buildings. It seems completely illogical to me considering this is a Tier 3 quest.
By the way, thanks for answering me so quickly!