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Magolis Compo Pack by The Compopack

Are there plans to release a new version of CompoPack with new POIs in the near future, or are you just working on bug fixes and KingGen stuff?  I do love me finding some new POIs to explore, but I'm too damned lazy to add them to maps individually :)

 
Are there plans to release a new version of CompoPack with new POIs in the near future, or are you just working on bug fixes and KingGen stuff?  I do love me finding some new POIs to explore, but I'm too damned lazy to add them to maps individually :)
Hi @Alan Lau

Yes new pois get added every new **.0 release of the game. We like for people to enjoy long play thrus and the inbetween major alpha releases any bug fixing, breaks,. 

Thru this time tho the great prefabbing community continue to amaze and supply us with new pois continuously which make it in the next cp release .

The next cp (48) will be out when a20  goes stable.  Plenty of great new pois coming that we have received  since our last release and I am sure more will follow on the future as well.

 
I may have missed this. But how do I add more zombies to the POI's? I have a lot of empty buildings, including a couple skyscrapers and it makes running through them a little dull. 

 
Mr RNG Guy thought it was funny to put a certain stone tower and a certain clock tower right next to one another. I'd never bothered with either. They were so pretty!...so harmless looking! Sort of....small even...

I have not seen so much friggan lime-green since the 70s.

/salute

-Morloc

 
Mr RNG Guy thought it was funny to put a certain stone tower and a certain clock tower right next to one another. I'd never bothered with either. They were so pretty!...so harmless looking! Sort of....small even...

I have not seen so much friggan lime-green since the 70s.

/salute

-Morloc
The medievil ones I am presuming. 

They been there a while lol. Pretty angry fellas

 
If you wind up with a quest at the stone tower, you have to kite in a tighter circle and need to be careful you don't run straight into the pack you were running from.

There's also that crazy shopping mall....the one you 

have to fight 3 armies of darkness just to get through the parking lot. :)


I hope TFP considers requesting most or all of these POIs for their final product.

There are a few of the high-end, really large POIs which still cause the graphical glitches for me (non-clipping polished stone blocks appearing over different areas). I have a beast of a PC & card these days, but I still get that stuff for places like the airport, the mall and sometimes the smaller airport (around the helicopters).

Awesome work all!

-Morloc

 
If you wind up with a quest at the stone tower, you have to kite in a tighter circle and need to be careful you don't run straight into the pack you were running from.

There's also that crazy shopping mall....the one you 

have to fight 3 armies of darkness just to get through the parking lot. :)


I hope TFP considers requesting most or all of these POIs for their final product.

There are a few of the high-end, really large POIs which still cause the graphical glitches for me (non-clipping polished stone blocks appearing over different areas). I have a beast of a PC & card these days, but I still get that stuff for places like the airport, the mall and sometimes the smaller airport (around the helicopters).

Awesome work all!

-Morloc
Yeh the texture bug. Turning the reflections options in your video options to off helps alot.  Unfort it is a vanilla bug tho to. 

Apart from the texture bug glad you are enjoying the compopack.

 
I would like to use the combo-pack, except by making every new prefab a "unique".  A combo-pack-lite... so the traditional buildings are more common.  Is there an easy way to explain to do this?

 
I would like to use the combo-pack, except by making every new prefab a "unique".  A combo-pack-lite... so the traditional buildings are more common.  Is there an easy way to explain to do this?
Hi @PyroDrew

Yes you can add ;unique to every prefab line in the a19.3cp47prefablist.txt for the cp if using nitrogen.

 
- xcostum_house_old_tudor_06(by_Pille)
this POI is considered level 5, this is the first bug.

the second bug is that it cannot be done. I destroyed it completely and did not find the last enemy. orange dot is not displayed

unknown.png

 
Some of the quests come up too frequently, and others never at all. Is there an .xml (etc.) to edit that defines which quests/POIs are available for a trader?
There is a quest.xml and trader.xml however I haven't looked for quests specifically.  Will take a look in the morning. 

 
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Hey all, been gone a while but started a new game a couple weeks ago using a Nitrogen + Combopack 47 and I'm having a bit o difficulty.

Still running a very old GPU (missed out buying a 1650 Super :( ) and there's one POI that's simply killing my frame rates;
xcostum_Sky-Twintowers(by_TopMinder) image.jpeg

Is there any way to remove or replace it _without_ starting over? (I'd remove it from the prefablist_CompoPack_47.txt prior to gen'ing a new world)

prefabs.xml shows there are 12 in the world, and I've run across 4 of them so far. Used the Admin MP5 to destroy 1, but dropping that @%$# took a looooong time, so hoping there's another way..?

a) was considering copying over it's files with another POIs. Use same names, just spoof in a small house or something.

b) or maybe removing lines with it from the ..\Worlds\abc\prefabs.xml file. Doubt that would work alone? But might for the un-discovered ones?

Fwiw the POI is very cool, and just guessing here but maybe all the glass or the shiny tile texture is the culprit, more than the shear size? I say that as there is a very distinct difference between this one poi and any other skyscraper. And weirdly, even if my pov is far enough away that I can't really even see it (hundreds of meters), it still kills frames scanning in it's direction.

Any advice appreciated, and happy Friday! :)

 
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