Firstly, thanks for this. It's pretty amazing as far as raw content.
I installed it for the first time today, I'm relatively new to 7DTD so any feedback here should probably be taken with a grain of salt. Not that it'll stop me.
The one thing i noticed right off the bat is a LOT of the POIs seem to be absolutely stacked with loot. I'm used to finding a few crates, maybe a hardened box, gun bags, etc, in any POI, going up as you go up in scale, but even some of the really small prefabs seem to have a ton of crates, right out in the open. Like, walk in, kill a few zombs, walk out with a backpack+ full of loot.
I understand with gamestage gating that it shouldn't be 'that' unbalancing but at least a few that I checked in my quick fly around test felt kind of excessive on the crates.
There are some really amazing looking POIs in there though, I'm honestly impressed with the work that must have gone into these but I'm hesitant to use it in a playthrough with how much loot there is in all the new stuff. I feel like I'd be skipping ahead quick on progression... which is tempting, but I also know it'll get me bored faster.
Hi steammonkey.
Thank you for giving feedback. Got to factor in the randomness of the loot also. One game you can play and get tonne of loot, the next you can and get very little depending which way the random gods are favouring lol. Also you are free to remove POI's you feel dont suit your gameplay. Not everyone the same. Some love the lots a loot others don't like much.
What loot abundance is your game set at. Lowering this will also reduce the amount of loot you get even with lots of loot in a poi
The freedom of the creator should be paramount and their pois should be based on your playstyle etc as well. So selecting pois you like is also fine and not using others is also fine.
We mostly fix old pois that mags has updated thru the alphas and kept em going.
Whilst I understand your feedback The compo pack is a archive of prefab built since early alphas. Magoli himself took over the pack since a9.
In saying that a few people have stated pois are over looted and altho the cp is a archive/keepsake of prefabs of yesteryear and a pack that has over 330 pois there bound to be ones you dont like or dont feel fits your game play. there are several pois we have full control over in which the creators are not around anymore etc to and have updated to modern times whilst maintaining it at magolis wish also.
The pack however is mostly to keep all prefabs in a pack and maintained thru out the alphas so none get lost.
Wolf is going thru and doing somewhat of a loot rebal tho and looking at round 25% above vanilla.
The cp is also a pack that is above vanilla standards. More zs, more challenge etc. Our zombie numbers for each tier also are higher.
If there is particular poi you feel is inadequate of zs or over looted fee free to remove it or type dm in console, press f3 and take a screenshot of it and post either here or on our discord and we will take a look. Remembering bigger or difficult pois are normally higher in loot reward.
Welcome to 7D2D and the cp.
Mainly we go thru check volumes, quests and any issue that causes lag, fps and texture streaming and high memory usage and fix gullies and replace blocks that have the base colours (ie: [player made blocks] so like a wood block painted the concreteblock texture we replace with the concreteblock)
Cp47 will have some super new prefabs also and a loot rebal has been done on near half so far. But cp47 will see the introduction of a new system where there wil be 2 dl of nitrogen and 2 dl of the modlet. One will have all prefabs ready to go and drop into your game the other will have all pois commented out and the user can go thru and uncomment the pois they like and want in their game.
Cp47 will also have more optimisations and fixes. Some pretty scary pois coming to..