PC Madmole’s Recipe Request

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Chicken Tikka Masala recipe:

<recipe name="foodChickenTikkaMasala count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanChickenRation" count="2"/>

<ingredient name="foodCanChilli" count="1"/>

<ingredient name="foodCornCob" count="2"/>

<ingredient name="drinkBottledWater" count="1"/>

<ingredient name="foodPotato" count="4"/>

</recipe>

 
Collected all the food recipe submissions for easy reference if Madmole decides to use any of them.

 
Cornmeal Crusted Snake with Yucca Fries:

<recipe name="foodSnakeYuccaFries" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodRawMeat" count="5"/>

<ingredient name="foodCornMeal" count="1"/>

<ingredient name="foodCanChilli" count="1"/>

<ingredient name="resourceAnimalFat" count="1"/>

<ingredient name="foodCropYucca" count="2"/>

</recipe>

 
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Is this the Level by Doing thread? I just don't see why we can't gain experience by actually doing activities, instead of this magic perk system.

Jerky:

Code:
<recipe name="foodJerky" count="1" craft_area="campfire" craft_tool="toolGrill" tags="learnable">
     <ingredient name="resourceMeat" count="1"/>
</recipe>
...totally made up the names, dunno what the actual item names are.

The logic: You have this totally retarded but necessary system where you need 5 meats to make a meal, but this gives you purpose for the extra pieces and would only stave off hunger for a short amount of time, and the only development time it would cost is making an icon for it.

Snap into a slim jim!

 
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I use these

<recipe name="foodpearPie" count="1" craft_area="campfire" craft_tool="toolCookingPot" >

<ingredient name="foodCanPears" count="1"/>

<ingredient name="foodEgg" count="1"/>

<ingredient name="foodCornMeal" count="1"/>

<ingredient name="drinkJarBoiledWater" count="1"/>

</recipe>

<recipe name="toolBeaker" count="1" craft_area="forge" material_based="true">

<ingredient name="unit_clay" count="20"/>

<ingredient name="unit_glass" count="20"/>

</recipe>

<recipe name="foodLambStewie" count="1" craft_area="campfire" craft_tool="toolCookingPot" >

<ingredient name="foodCanLamb" count="1"/>

<ingredient name="foodCanPeas" count="1"/>

<ingredient name="foodEgg" count="1"/>

<ingredient name="foodCornMeal" count="1"/>

<ingredient name="drinkJarBoiledWater" count="1"/>

</recipe>

<recipe name="foodSteakandAlePie" count="1" craft_area="campfire" craft_tool="toolCookingPot" >

<ingredient name="foodCanBeef" count="1"/>

<ingredient name="foodCropGraceCorn" count="1"/>

<ingredient name="foodEgg" count="2"/>

<ingredient name="foodCornMeal" count="2"/>

<ingredient name="drinkJarBeer" count="1"/>

</recipe>

 
LOL here drink this... umm whats in it? Don't worry about it, it will put hair on yer chest. lol.
And that should be the recipes description. "Here drink this...ummm what's in it you ask? Don't worry about it, it will put hair on yer chest."

 
How about a good old classic

S'ghetti and Meatballs Recipe:

<recipe name="foodSghettiMeatballs" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanPasta" count="1"/>

<ingredient name="foodCanChili" count="2"/>

<ingredient name="foodRawMeat" count="3"/>

<ingredient name="foodCropMushrooms" count="1"/>

<ingredient name="drinkJarBoiledWater" count="1"/>

</recipe>

 
A handful of suggestions:

Surf N' Turf Recipe:

<recipe name="foodSurfNTurf" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanOfTuna" count="2"/>

<ingredient name="foodRawMeat" count="10"/>

<ingredient name="foodPotato" count="10"/>

<ingredient name="drinkJarwater" count="1"/>

</recipe>

(Benefit: Could give a temporary attack damage buff.)

(Fish could replace the cans of tuna if and when they are in the game.)

Sticky Ribs Recipe:

<recipe name="foodStickyRibs" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodRawMeat" count="15"/>

<ingredient name="foodCornstarch" count="2"/>

<ingredient name="foodCanOfChilli" count="2"/>

<ingredient name="drinkJarHoney" count="2"/>

</recipe>

(Benefit: Could confer a faster healing buff on the player)

(Bone could be added to the recipe for authenticity.)

Veggie Scrambled Eggs (1) Recipe:

<recipe name="foodVeggieScrambledEggs" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodEgg" count="5"/>

<ingredient name="foodCanOfPeas" count="1"/>

<ingredient name="drinkJarOil" count="1"/>

</recipe>

Veggie Scrambled Eggs (2) Recipe:

<recipe name="foodScrambledEggs" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodEgg" count="5"/>

<ingredient name="foodSalt" count="1"/>

<ingredient name="foodCanOfPeas" count="1"/>

<ingredient name="drinkJarOil" count="1"/>

</recipe>

(Benefit: None)

(Second recipe would need the addition of salt to the game.)

Loaded Skins Recipe:

<recipe name="foodLoadedSkins" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodPotato" count="10"/>

<ingredient name="foodCanOfTuna" count="2"/>

<ingredient name="drinkJarOil" count="1"/>

</recipe>

(Benefit: Could confer a speed boost buff on the player.)

(Alternatives could replace the baked potato with tuna filling, such as beef or chicken. Fiery Skins could also be made by adding 2 cans of chilli.)

Spicy Steak Sandwich Recipe:

<recipe name="foodSpicySteakSandwich" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodRawMeat" count="10"/>

<ingredient name="foodCornbread" count="2"/>

<ingredient name="foodMushroom" count="5"/>

<ingredient name="foodCanOfChilli" count="1"/>

</recipe>

(May need oil.)

(Benefit: Could warm the player giving a small hypothermal protection buff.)

Chicken and Mushroom Soup Recipe:

<recipe name="foodChickenAndMushroomSoup" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodMushroom" count="10"/>

<ingredient name="foodChickenRation" count="2"/>

<ingredient name="foodCornstarch" count="1"/>

<ingredient name="drinkJarWater" count="2"/>

</recipe>

(Benefit: Could aid in the healing of broken limbs by negating some of the healing time, add a hypothermal protection buff, or help fight/slow down the rate of infection.)

Fruit Smoothie Recipe:

<recipe name="foodFruitSmoothie" count="1" craft_area="campfire" craft_tool="toolHands" tags="learnable">

<ingredient name="foodBlueberries" count="5"/>

<ingredient name="foodYucca" count="5"/>

<ingredient name="foodCanofPears" count="1"/>

<ingredient name="itemSnowball" count="5"/>

</recipe>

(Recipe could also include honey.)

(Benefit: Could confer a short stamina regeneration buff on the player.)

Blueberry Icecream Recipe:

<recipe name="foodBlueberryIcecream" count="1" craft_area="campfire" craft_tool="toolHands" tags="learnable">

<ingredient name="foodBlueberries" count="20"/>

<ingredient name="drinkJarWater" count="1"/>

<ingredient name="foodCornstarch" count="1"/>

<ingredient name="itemSnowball" count="25"/>

</recipe>

(Recipe could also include honey.)

(Benefit: Could cool the player giving a small hyperthermal protection buff.)

I had a lot of fun creating these. I'll add any more I think of as and when 😁

Forgive the mistakes in the item classes, I'm new to this 😂

 
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Pizza! You need more Pasta cans because you are removing the pasta but keeping the sauce. Corn bread pizza crust since we dont have flour in the base game. No cheese in the base game either so its mushroom chicken pasta sauce pizza /shrug

Pizza Recipe:

<recipe name="Pizza Pie" count="1" craft_area="campfire" craft_tool="toolCookingPot" craft_tool="cookingGrill" tags="learnable">

<ingredient name="foodCanPasta" count="4"/>

<ingredient name="foodCornMeal" count="4"/>

<ingredient name="foodCropMushrooms" count="2"/>

<ingredient name="foodCanChicken" count="4"/>

</recipe>

 
Corned Mutton Recipe:

<recipe name="foodCornedMutton" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodLampRations" count ="1"/>

<ingredient name="foodCorn" count="1"/>

<ingredient name="foodPotato" count="1"/>

<ingredient name="foodMushrooms" count="1"/>

</recipe>

(Corned mutton uses more ingredients IRL, such as spices and onions, but I guess we could work with what we've got?)

 
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Corned Mutton Recipe:<recipe name="foodCornedMutton" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodLampRations" count ="1"/>

<ingredient name="foodCorn" count="1"/>

<ingredient name="foodPotato" count="1"/>

<ingredient name="foodMushrooms" count="1"/>

(Corned mutton uses more ingredients IRL, such as spices and onions, but I guess we could work with what we've got?)

</recipe>
It needs salt also, maybe if they add some other basic ingredients. Good idea though 😁

I was also thinking of cured ham and other meats but our ideas may be useless in this respect (as preserved food) since there is no, and as far as I'm aware will be no spoilage timer.

Unless it's just a basic food of course, or unless corned mutton is lamb and corn 😐😆

 
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Creamed Corn Recipe:

<recipename="foodCreamedCorn" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags= "learnable">

<ingredient name="foodCorn" count ="1"/>

<ingredient name= "bottledmurkywater" count="1"/>

(Benefit: Could decrease thirst degradation.)

(Side Effects: Could have a chance of giving the player dysentery, or food poisoning.)

Painted Creamed Corn Recipe:

<recipename="foodCreamedCorn" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags= "learnable">

<ingredient name="foodCorn" count ="1"/>

<ingredient name= "bottledmurkywater" count="1"/>

<ingredient name= "paint" count ="5"/>

(Benefit: Could decrease thirst degradation. Might strengthen the player's creative muse for a short while.)

(Side Effects: Could have a chance of giving the player dysentery, or food poisoning.)

 
The Shamway Special Recipe:

<recipename="foodShamwaySpecial" count="1" craft_area="campfire" craft_tool="toolCookingGrill" tags= "learnable">

<ingredient name="foodOldShamSandwich" count="1"/>

<ingredient name="foodAnimalFat" count="1">/

<ingredient name="basicmaterialNitratePowder" count="10">/

<ingredient name="basicmaterialAcid" count="1">/

(Benefit: Could marginally increase the player's immunity to infection and disease for around 20 minutes, for example.)

(Side Effects: 10% chance of food poisoning.)

 
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Crab Cakes

Description: "Something smells fishy"

<recipe name="foodCrabCakes" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanCatFood" count="1"/>

<ingredient name="foodEgg" count="1"/>

<ingredient name="foodCornMeal" count="1"/>

<ingredient name="drinkJarBoiledWater" count="1"/>

</recipe>

 
Bowcraft fletching Ingredients

Bowcraft fletching Ingredients

Bow

Primative bow

Present ingredients: plant fibre and wood. Attributes shoots but plant fibre breaks constantly and not much draw strength. "Disclaimer not recommended for an apocalypse"

Recomended uses

Target practice, playing vertical chicken, pissing off zombies and other entities, and giving away your stealth position, and a general all around bad time.

Better bow Or tradithional bow

Present ingredients: plant fibre and wood

Abridged from a "Mmmmmmmmooooody mody mod. Mod" "Austin Powers reference" "Medieval Mod" to be exact.

Ingredients: wood and dried intestine for the cord. Opens tier possibilities L2: from friendly animals

excluding chickens and rabbits so deer and wild boar. L3 buzzards. L4 dogs L5 wolves

L6 Zombiebears and Wildcats. Increase "clamp" distance and damage dealt. The L1 fallback can be plant fibre or zombie intestines. Recycle repurpose reuse.

Arrow

Present ingredients: a rock, wood, and a feather???? Whats the binding component? Needs a binder for

completion. Glue, plant fibre, any level dried intestines will do.

 
How about the zombies drop special items based on what they are:

Radiation Zombies, Demo Zombie: Uranium-235

-Item for Small Nuclear generator.

-Item for 5000 damage explosive device.

Demo Zombie: Timer

-Item for timer in any device. Set lights to only on at night.

Spider zombie: Neurotransmitter

-Item for Grampa's "Leaping Lizard Sauce" Player can jump 1-2 blocks further.

The list can be endless, but hunting for a specific zombie could be a thing again.

 
I will give it a shot, Got 4 potentials for you

Chicken Tenders and Fries

<recipe name="foodChickenTendersandFries" count="1" craft_area="campfire" craft_tool="toolCookngGrill" tags="learnable">

<ingredient name="foodCanChickenRation" count="1"/>

<ingredient name="foodCropPotato" count="2"/>

<ingredient name="foodCornMeal" count="2"/>

<ingredient name="drinkJarBeer" count="1"/>

<ingredient name="resourceAnimalFat" count="1"/>

/recipe>

Chicken Tacos

<recipe name="foodChickenTacos" count="1" craft_area="campfire" craft_tool="toolCookngGrill" tags="learnable">

<ingredient name="foodCanChickenRation" count="1"/>

<ingredient name="foodCornMeal" count="2"/>

<ingredient name="resourceAnimalFat" count="1"/>

/recipe>

Sweet Pear Slushie

<recipe name="foodSweetPearSlushie" count="1" craft_area="campfire" craft_tool="toolBeaker" tags="learnable">

<ingredient name="Itemsnowball" count="3"/>

<ingredient name="foodCanPear" count="2"/>

<ingredient name="foodBlueBerry" count="2"/>

<ingredient name="drinkBottledWater" count="1"/>

/recipe>

Bachelor Chow.

<recipe name="foodBachelorChow" count="1" craft_area="campfire" craft_tool="toolCookngPot" tags="learnable">

<ingredient name="foodCatFood" count="1"/>

<ingredient name="foodDogFood" count="1"/>

<ingredient name="resourceAnimalFat" count="1"/>

<ingredient name="drinkJarGrainAchohol" count="1"/>

/recipe>

 
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