PC Madmole’s Recipe Request

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Lamb Shanks Recipe:

<recipe name="foodLambShank" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanLambRations" count="1"/>

<ingredient name="itemBone" count="2"/>

<ingredient name="foodMushroom" count="4"/>

<ingredient name="foodAnimaFat" count="1"/>

<ingredient name="foodPotatoe" count="4"/>

</recipe>

 
Nobody has all of that though. Lets try to limit it to 1-2 canned items, some meat and veggies for filler.
Revised

Blood Ramen Recipe:

<recipe name="foodBloodRamen" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="resourceFemur" count="2"/>

<ingredient name="foodCanPasta" count="1"/>

<ingredient name="foodCanMiso" count="1"/>

<ingredient name="foodEgg" count="1"/>

<ingredient name="drinkJarRedTea" count="1"/>

</recipe>

 
Mc Burger Recipe:

<recipe name="foodMcBurger count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodMoldyBread" count="2"/>

<ingredient name="FoodRottenFlesh" count="1"/>

<ingredient name="ItemPlantFibres" count="5"/>

<ingredient name="foodAnimaFat" count="5"/>

<ingredient name="foodAntiBiotic" count="1"/>

</recipe>

 
"Magic Mushrooms" Recipe:

<recipe name="Magic Mushrooms" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodMushroom" count="10"/>

<ingredient name="JarofAcid" count="1"/>

<ingredient name="foodCanofMiso" count="1"/>

<ingredient name="foodShamSandwhich" count="2"/>

</recipe>

 
Got it, thanks. I think I'd add corn starch for the pie portion.
It's not a 'pie' as such (not with pastry at least).

Basically minced meat, chopped vege mixed together and mashed potato on top baked in an oven.

Update - others already pointed this out...perhaps I should finish reading before posting lol.

The-Best-Classic-Shepherds-Pie-600X900.jpg

 
Seafood Chowder Recipe:

<recipe name="foodSeafoodChowder count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanSalmon" count="1"/>

<ingredient name="foodCanTuna" count="1"/>

<ingredient name="foodCornCob" count="2"/>

<ingredient name="drinkBottledWater" count="2"/>

<ingredient name="foodCornMeal" count="2"/>

</recipe>

- - - Updated - - -

"Magic Mushrooms" Recipe:<recipe name="Magic Mushrooms" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodMushroom" count="10"/>

<ingredient name="foodJarofHoney" count="1"/>

<ingredient name="foodCanofMiso" count="1"/>

<ingredient name="foodShamSandwhich" count="2"/>

</recipe>
jar of acid?

 
If were talking recipes can we add these basic ones first:

<insertAfter xpath="/recipes/recipe[@name=foodBoiledMeat]" >

<recipe name="foodONEBoiledMeat" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodRawMeat" count="1"/>

<ingredient name="drinkJarBoiledWater" count="1"/>

</recipe>

</insertAfter>

<insertAfter xpath="/recipes/recipe[@name=foodCharredMeat]" >

<recipe name="foodONECharredMeat" count="1" craft_area="campfire">

<ingredient name="foodRawMeat" count="1"/>

</recipe>

</insertAfter>

<insertAfter xpath="/recipes/recipe[@name=foodGrilledMeat]" >

<recipe name="foodONEGrilledMeat" count="1" craft_area="campfire" craft_tool="toolCookingGrill" >

<ingredient name="foodRawMeat" count="1"/>

</recipe>

</insertAfter>

<item name="foodONECharredMeat">

<property name="HoldType" value="31"/>

<property name="DisplayType" value="foodWater"/>

<property name="Meshfile" value="Items/Misc/parcelPrefab"/>

<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>

<property name="Material" value="Morganic"/>

<property name="Stacknumber" value="250"/>

<property name="EconomicValue" value="4"/>

<property class="Action0">

<property name="Class" value="Eat"/>

<property name="Delay" value="0.3"/>

<property name="Use_time" value="..."/>

<property name="Sound_start" value="player_eating"/>

</property>

<property name="Group" value="Food/Cooking"/>

<effect_group tiered="false">

<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>

<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="water" operation="subtract" value="1"/>

<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>

<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffProcessConsumables"/>

<display_value name="waterAmount" value="-1" />

</effect_group>

<property name="CustomIcon" value="foodONECharredMeat" />

</item>

<item name="foodONEGrilledMeat">

<property name="HoldType" value="31"/>

<property name="DisplayType" value="food"/>

<property name="Meshfile" value="Items/Misc/parcelPrefab"/>

<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>

<property name="Material" value="Morganic"/>

<property name="Stacknumber" value="250"/>

<property name="EconomicValue" value="5"/>

<property class="Action0">

<property name="Class" value="Eat"/>

<property name="Delay" value="0.3"/>

<property name="Use_time" value="..."/>

<property name="Sound_start" value="player_eating"/>

</property>

<property name="Group" value="Food/Cooking"/>

<effect_group tiered="false">

<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>

<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>

<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffProcessConsumables"/>

</effect_group>

<property name="CustomIcon" value="foodONEGrilledMeat" />

</item>

<item name="foodONEBoiledMeat">

<property name="HoldType" value="31"/>

<property name="DisplayType" value="foodWater"/>

<property name="Meshfile" value="Items/Misc/parcelPrefab"/>

<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>

<property name="Material" value="Morganic"/>

<property name="Stacknumber" value="250"/>

<property name="EconomicValue" value="10"/>

<property class="Action0">

<property name="Class" value="Eat"/>

<property name="Delay" value="0.3"/>

<property name="Use_time" value="..."/>

<property name="Sound_start" value="player_eating"/>

</property>

<property name="Group" value="Food/Cooking"/>

<effect_group tiered="false">

<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>

<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="2"/>

<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="3"/>

<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffProcessConsumables"/>

</effect_group>

<property name="CustomIcon" value="foodONEBoiledMeat" />

</item>

</append>

Its ... please can we just do something with all that meat that is not ( X % 5 = 0 )

trying to not get anyone's hackles up here.

 
Seafood Chowder Recipe:<recipe name="foodSeafoodChowder count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanSalmon" count="1"/>

<ingredient name="foodCanTuna" count="1"/>

<ingredient name="foodCornCob" count="2"/>

<ingredient name="drinkBottledWater" count="2"/>

<ingredient name="foodCornMeal" count="2"/>

</recipe>

- - - Updated - - -

jar of acid?
Good idea, changing it now

 
no Shepard pie is typically ground lamb under a bed of mashed potatoes. people then add corn or carrots and other things to the meat section. It has also become popular to used ground beef instead of lamb.
We do have that can of lamb yet I think so it sounds like a winner.

 
Fruit Leather Recipe:

<recipe name="foodFruitLeather" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanPears" count="1"/>

<ingredient name="foodCropBlueberries" count="8"/>

<ingredient name="foodCropYuccaFruit" count="4"/>

<ingredient name="resourceCropSnowberryPlant" count="2"/>

<ingredient name="foodHoney" count="1"/>

</recipe>

 
Fruit Leather Recipe:<recipe name="foodFruitLeather" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanPears" count="1"/>

<ingredient name="foodCropBlueberries" count="8"/>

<ingredient name="foodCropYuccaFruit" count="4"/>

<ingredient name="resourceCropSnowberryPlant" count="2"/>

<ingredient name="foodHoney" count="1"/>

</recipe>
What the hell is fruit leather?

 
Krabby Patty Recipe:

<recipe name="foodKrabbyPattyr" count="1" craft_area="campfire" craft_tool="toolCookingGrill" tags="learnable">

The Krabby Patty formula is the sole property of the Krusty Krab and may only be discussed in part or in whole with it's creator Mr. Krabs. Duplication of this formula is punishable by law. Restrictions apply, results may vary.
</recipe>

 
You know what really limits recipe ideas is the lack of wheat and dairy. Just those two things makes endless possibilities.I suppose cornmeal is good enough for flour if using your imagination... but dairy would be good. I know this would be a problem. No cows, goats, etc. How about another canned item? Condensed Milk or Powdered Milk perhaps?
corn starch is the same as wheat. Milk is for babies.

 
irl I don't use wheat flour at all, only corn flour (corn starch)

water and butter can be used for a milk substitute - not a far leap from water and animal fat (tallow maybe), all in game now

 
irl I don't use wheat flour at all, only corn flour (corn starch)water and butter can be used for a milk substitute - not a far leap from water and animal fat (tallow maybe), all in game now
Yeah I can see that. I don't see a good cheese coming from that though. I grew up in Buffalo, NY and cooked for 15 years. To this day, without a doubt, butter, cream, cheese makes everything good. Omelettes, Eggs Benedict, Chicken Cordon Bleu, Pizza, Gyro Sandwiches, Custards, Quesadillas, cereal, chicken parm, cheesesteak hogies, a wide variety of melts... etc.

Lack of milk is for farty people.

 
Its used in Sham Chowder. If you guys want to brainstorm what to do with the remaining cans of food that puts them in a unique interesting recipe, share it. That doesn't mean new pie in the sky recipes, it means post me a recipe using xml of a new food item using the cans we have that makes sense. Please post your ideas like this:
Sham Chowder Recipe:

<recipe name="foodShamChowder" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodShamSandwich" count="1"/>

<ingredient name="foodCropPotato" count="2"/>

<ingredient name="foodCropCorn" count="2"/>

<ingredient name="drinkJarBoiledWater" count="1"/>

</recipe>
Recipes would be so much better ...if we had different types of meat again...venison stew, chicken soup, bear steaks...endless options. Stews should have 2-3 mushrooms added to the recipes. They are not used and are relatively rare without farming them.

 
Burrito Recipe:

<recipe name="foodBurrito" count="1" craft_area="campfire" craft_tool="toolCookingGrill" tags="learnable">

<ingredient name="foodRawMeat" count="5"/>

<ingredient name="foodCropPotato" count="1"/>

<ingredient name="foodCanChili" count="1"/>

<ingredient name="foodCropCorn" count="1"/>

<ingredient name="foodCornMeal" count="3"/>

</recipe>

 
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