PC M60 proper loading

@Kyonshi The point is if we start nitpicking on things like this and get everything "right", we won´t see a release until 2025.

Your blunderbuss comparison is apples and oranges. Most people look at the M60 reload animation and propably think "yeah it could work like that in RL" while everyone would know that loading a molotov into a blunderbuss is just BS.
I dont think that modifying the M60 reload animation would hinder that much the developement process. They already have the models. They also did change the reload animation of the (Beretta) Pistol from A18 to A19, so it can be done, its probably not a big deal.

The point isnt to be nit-picky for every details that could/should be like real-life. Im not asking to have individual grass fibers to grow and move independently from each other. The current reload sequence of the M60 wont keep me from playing and sleeping at night, but if it can be adjusted to how its done in reality, that just a big plus! Why not? The reload animation for the Double-Barrel shotty shows the character taking out the shells and putting new ones in the chambers and that wouldnt make sense to have it any other way. And if it was the case, most people would notice the Pimps to adjust this.

My example with the Blunderbuss is over the top, of course. But its just to demonstrate that the argument that "anything can happen, its just a game" is always being flung around when someone dares to say something about the game should make more sense. Yes, we all know its a game, set in a fictive world and that zombies dont exist and you can fit a 4x4 in your backpack and whatnot... Speaking of which : you say loading a Blunderbuss with a Molotov would be BS but putting a 4x4 in your backpack is, what, ok? 😉

That argument isnt the most elevated truth to abide by. Its cool to also have real-life references included and well-integrated in the game 🙂

 
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@Kyonshi No you are not askin for the grass fiber. But others maybe and for them it might be as importnant as the reloading is for you.  And if everyones small little details get done, we end up with an rat tail of small little things that take ages to implement.

I´d say if they consider fixing small little details that have no impact whatsoever on the gameplay, they should focus on those that everyone recognizes and not on those that only a few recognize.

 I think they shouldn´t bother at all if it has no impact on the gameplay or balance, no matter wich detail. It´s not a simulator.

Edit: Just gto a double barrel in game. You don´t take the shells out. You just put new ones in. Reloading can´t be such a serious issue for you after all if you didn´t get that one right tbh...

 
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Its not because its a game that its unnecessary to be accurate... Its maybe pointless to you but to a lot of other people, its part of the immersion process and experience and its valuable. I mean, the Pimps decided to add firearms that are direct replicas from their real-life counterparts, which is actually much cooler than invented ones, so it should be expected and appropriate to at least see the loading mechanism and general handling of said arms to be as accurate as possible.

Dont get me wrong, i can totally deal with taking some creative liberties during the developement, like its not all firearms that can use 7.62mm, we should also see some 5.56, but its far from a waste of time to have some realistic details too. It may be a game, but it would be pretty silly to load a blunderbuss with a Molotov, under pretext that "its only a game". 😉


On the other hand one of the developers has said that the guns are a mix of real guns or a representations of a class of guns, not the actual ones.

I think this came up when there were complaints that some of the weapons used the wrong ammunition.

 
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while i do agree the small things like inproper weapon reloading visuals or guns using the wrong ammo is small and insignificant all the small things do start to add up to quite a bit and can be rather irritating to some

 
I only use guns on horde night and that for about 5min. I could careless if the animations represent reality, because that will add nothing to the game for me personally.

 
had a very special opportunity once to take my 4 boys to a shooting range to try out different guns. was supervised by 2 very experienced range masters, and my boys are proficient with a 12 gauge and a 22. goddamn rabbits.

one of my proudest fatherly moments is when #4 at 10 years old was determined to unload the whole mag of a gloc. he tried but just couldnt hold the gun up for the last shot. they gently took it off him.

yes we are all ba#&$#t crazy.

btw he perked up when the next toy on offer was a fully auto slr...

 
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