Kyonshi
Refugee
I dont think that modifying the M60 reload animation would hinder that much the developement process. They already have the models. They also did change the reload animation of the (Beretta) Pistol from A18 to A19, so it can be done, its probably not a big deal.@Kyonshi The point is if we start nitpicking on things like this and get everything "right", we won´t see a release until 2025.
Your blunderbuss comparison is apples and oranges. Most people look at the M60 reload animation and propably think "yeah it could work like that in RL" while everyone would know that loading a molotov into a blunderbuss is just BS.
The point isnt to be nit-picky for every details that could/should be like real-life. Im not asking to have individual grass fibers to grow and move independently from each other. The current reload sequence of the M60 wont keep me from playing and sleeping at night, but if it can be adjusted to how its done in reality, that just a big plus! Why not? The reload animation for the Double-Barrel shotty shows the character taking out the shells and putting new ones in the chambers and that wouldnt make sense to have it any other way. And if it was the case, most people would notice the Pimps to adjust this.
My example with the Blunderbuss is over the top, of course. But its just to demonstrate that the argument that "anything can happen, its just a game" is always being flung around when someone dares to say something about the game should make more sense. Yes, we all know its a game, set in a fictive world and that zombies dont exist and you can fit a 4x4 in your backpack and whatnot... Speaking of which : you say loading a Blunderbuss with a Molotov would be BS but putting a 4x4 in your backpack is, what, ok?

That argument isnt the most elevated truth to abide by. Its cool to also have real-life references included and well-integrated in the game

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