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Luc's Modlet Collection (Quality Bonuses, better stamina, terrain mv spd, etc...)

yep, server only pushes xml files. Any resources like icons or Unity3D files have to be both clientside and on server.

 
I made a steel version of the garage door, but I haven't been able to change the model yet, so there is no way to tell the difference in game.

 
Sorry if this has already been answered, but does your Quality Effectiveness Bonuses modlet also effect armor, or just melee and ranged weapons?

 
No, it does not effect armor yet. FYI if I don't answer right away it is because we are moving out of the country, so things are a little hectic.

 
Excuse me, are these updated to 17.2? I want to be sure.

EDIT: Just letting people know, as far as I have tested it seems it is compatible with Alpha 17.2

 
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30k stack download fail !

 
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30k stack download fail !
Sorry about that, I was moving to the other side of the world and starting a new job.

- - - Updated - - -

Both quality mods no longer work with Alpha 17.3 stable.
I know its old, but don't work how? They work all of the way up to 17.4. Was there an error, or what?
[/QUOTE]
 
I am working on updating the relevant mods to Alpha 18. It seems they added Damage scaling from quality back, so that one is deprecated now.

I will probably adjust the quality effectiveness one. 30K Stacks is updated, I will annotate the updates as they come in the OP.

**Compatible = It works for Alpha 18, but does not contain changes to the new stuff.

**Updated It works for Alpha 18.

 
Hey, did they change the syntax or something in A18? I'm trying to figure out how to fix my mods so they load again.

 
The syntax is basically the same, but they took out or changes some things. For instance, the 30k stacks mod had four things removed/moved, like the cooking pot which was in teh blocks.xml. The ammo had a change, regular bullets changed, for instance 762bullet, because 762bulletball, and steel ammo no longer exists (I think it because AP or HP). In my terrain mod, it had an error from there no longer being a sidewalk terrain block.

For other things, there were materials that no longer exist, or there was significant overlap so it would take a redesign, i.e. for the quality effectiveness mod.

Oh and the icons have a new folder structure.

Move the icons to:

UIAtlases/ItemIconAtlas

hope that helps.

 
Well I have mods that add new guns to the game based on the Pistol, AK-47, and marksman rifle. The .xml won't load and neither does the recipe.xml for it. Let's start with the recipe.xml since you have already updated yours. Mine is quite simple.

Code:
<FlameZapPistol>
<append xpath="/recipes">
	<recipe name="FlameZapPistol" count="1">
		<ingredient name="resourceScrapIron" count="1"/>
		<ingredient name="resourceScrapPolymers" count="1"/>
	</recipe>
</append>
</FlameZapPistol>
Does that look right or is there something new I have to change?

 
OK, nevermind, I got it working :) There is a lot they added and changed in A18, but after some carful examination I was able to find the problems with 1 of my weapons. I should be able to fix the rest of them. Thanks for your information though.

Oh BTW, Can you fix your Effectively Unlimited Stamina mod when you get a chance? I use that one a lot and am really missing it...lol Also the durability part of the infinite ammo mod seems to not be working now.

 
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Sorry about the late replies, I am in New Zealand now, so my time zones don't match most of the rest of the world.

And I will look at those mods this weekend.

 
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