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<property name="ItemsOnEnterGame.GameModeSurvivalMP"

advice from the pros please...

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="bottledWater,clubSpiked,firstAidKit,beer,meatStew,keystoneBlock"/>

I was playing around on m,y server files and tried to add pistol to start and it erred out game when selected. I thus tried spike club, no error but entity damage and block damage are 0!

Q. is there anyway i can add a spiked club of orange or yellow value so it does do damage. Now this is for starting players.

Q. is there a way to add a fire-axe to it?

Please copy and paste above with correct way of doing it if it is able. Because i need the idiots guide to xml lol

Thank You in Advance,

Chaplain

 
<quest id="quest_BasicSurvival1"

group_name_key="quest_BasicSurvival"

name_key="quest_wotwmodstarter"

subtitle_key="quest_wotwmodstarter_subtitle"

description_key="quest_wotwmodstarter_description"

icon="wotwmodlogo"

category_key="quest"

difficulty="veryeasy"

offer_key="quest_BasicSurvival_offer">

<action type="ShowTip" value="tutorialTipQuest02" />

<action type="TrackQuest" />

<objective type="BlockPlace" id="PlayerStarterCrate" value="1" />

<reward type="Item" id="tazasStoneaxe" value="150" />

<reward type="Item" id="pickaxeIron" value="150" />

<reward type="Item" id="shovelSteel" value="150" />

<reward type="Item" id="gunPistol" value="150" />

<reward type="Item" id="9mmBullet" value="50"/>

<reward type="Item" id="flashlight02" value="600" />

</quest>

This is mine that I use on my sever, Its the easiest way to add them that ive found... Hope this helps, QUEST.XML

In the Items.xml youll see this line

<item id="9" name="clubSpiked">

So you just add it like this...

<reward type="Item" id="clubSpiked" value="150" />

The Value = 150 is its start value

DO NOT copy & paste all the info as ive modded WOTW to add this & ammo boxes :)

Another way is to add it to the bedroll quest like so....

<quest id="quest_wotwmodstarter"

name_key="quest_BasicSurvival1"

subtitle_key="quest_BasicSurvival1_subtitle"

description_key="quest_BasicSurvival1_description"

group_name_key="quest_BasicSurvival"

icon="ui_game_symbol_map_bed"

category_key="Quest"

difficulty="veryeasy">

<objective type="FetchKeep" id="yuccaFibers" value="20" />

<objective type="Craft" id="bedroll" value="1" />

<objective type="BlockPlace" id="bedroll" value="1" />

<reward type="Item" id="tazasStoneaxe" value="150" />

<reward type="Item" id="pickaxeIron" value="150" />

<reward type="Item" id="shovelSteel" value="150" />

<reward type="Item" id="gunPistol" value="150" />

<reward type="Item" id="9mmBullet" value="50"/>

<reward type="Item" id="flashlight02" value="600" />

</quest>

 
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If the item has a quality level, the number will be the quality level. If the item does not, the number will be the quantity.

 
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