PC Loving A18 but seed schematics!?!?!

Cyanide2029

New member
So I do admit, Im loving on a18, they have many new features that I love and the new models make it a lot less bland. BUT! one of the only things im hating on is all these new schematics involved, mainly the seed schematics, ive never been a fan of schems for simple items, and I find it odd you can make a bed roll, clothes, and many more items without a schematic but you need a schematic to make seeds, I would understand a common farming book that unlocks all the seeds, but every seed is ridiculous, im 23 days in without a seed schem yet, I though they tried to make it easier to start out, its a little contradicting, I should be able to put a potato on the ground defecate on it and GG more potato's! please change this!

 
Farmer's Almanac book series? I could get behind that with a book opening up a series of seeds. Other books improving harvesting, looting, cooking, reduced chance of dysentery, etc...

 
I would think you should be able to craft poor quality seeds from the start that have a very low chance of yielding anything (like 20% chance per harvest). I'd assumed this would be the case, is it not?

 
So I do admit, Im loving on a18, they have many new features that I love and the new models make it a lot less bland. BUT! one of the only things im hating on is all these new schematics involved, mainly the seed schematics, ive never been a fan of schems for simple items, and I find it odd you can make a bed roll, clothes, and many more items without a schematic but you need a schematic to make seeds, I would understand a common farming book that unlocks all the seeds, but every seed is ridiculous, im 23 days in without a seed schem yet, I though they tried to make it easier to start out, its a little contradicting, I should be able to put a potato on the ground defecate on it and GG more potato's! please change this!
The new alpha very much put randomness into the game again. One playthrough your are swimming in seed recipes but can't find the steel recipe, the next game you find no seeds but swim in everything else. Generally this is good as it adds variety into each playthrough. Just imagine you play the next game after they made it easy to get seed recipes and you can't find something else like the steel recipe or wrenches. Will you complain about that then?

They even have all the recipes available as perks so in dire need you have to bite the bullet and get them with perk points. Don't even want to do that? Then don't play games with randomness built in.

 
The new alpha very much put randomness into the game again. One playthrough your are swimming in seed recipes but can't find the steel recipe, the next game you find no seeds but swim in everything else. Generally this is good as it adds variety into each playthrough. Just imagine you play the next game after they made it easy to get seed recipes and you can't find something else like the steel recipe or wrenches. Will you complain about that then?
They even have all the recipes available as perks so in dire need you have to bite the bullet and get them with perk points. Don't even want to do that? Then don't play games with randomness built in.
Yeah I like it too, but generally you can craft just about every type of thing from the start, but they're all kinda ♥♥♥♥ty versions of the things you unlock from looting. With farming it's just flat out locked out it seems like until you get lucky from looting. Seems like it would be better with a crappy barebones form of farming to start with.

 
I have found one or two seed recipes, but have not made any at the moment. Even so, at day 10 i already have various seeds including potato, goldenrod, aloe vera, coffee and yucca, not to mention coffee itself, some yucca and others. I think it's a matter of finding them or not, just like with the schematics.

Not sure, but perhaps seeds can be bought at the trader?

 
Yeah I like it too, but generally you can craft just about every type of thing from the start, but they're all kinda ♥♥♥♥ty versions of the things you unlock from looting. With farming it's just flat out locked out it seems like until you get lucky from looting. Seems like it would be better with a crappy barebones form of farming to start with.
I just read a parallel thread were someone is complaining that without finding wooden bows he is locked out because primitive bows are "useless". Also there are wrenches. Don't find any -> locked out of wrenching cars.

Even farming itself has a crappy version, finding and buying seeds. Sure you can't grow your garden yourself by multiplying seeds without the recipe. But every seed you find makes your garden bigger. Think of finding seeds as tier 1 and seed production as tier 2.

 
The new alpha very much put randomness into the game again. One playthrough your are swimming in seed recipes but can't find the steel recipe, the next game you find no seeds but swim in everything else. Generally this is good as it adds variety into each playthrough. Just imagine you play the next game after they made it easy to get seed recipes and you can't find something else like the steel recipe or wrenches. Will you complain about that then?
They even have all the recipes available as perks so in dire need you have to bite the bullet and get them with perk points. Don't even want to do that? Then don't play games with randomness built in.
This is why I love a18, the randomness of it now makes every game different. Kinda back how a16 was with the forge book and such. In A17 i'd be bored usually before the first horde night as by then I am lv 40 or 50, can make stuff better than I can ever find, and have so much food/water that I just see no real point to keep going.

Only issue I have with a18 is the melee weapon balance, its compoletly out of whack. Clubs are extremly good, probally better than any other melee weapon hands down. High stopping power and the fact you can chain knockdown things with them, means they can't swing at you. Compared to knives where you can flinch them, but your basically stabbing them with a toothpick unless you got a machete as the damage per hit is so low, the bleed mechanic from deep cuts also seems bugged. A single stack bleed from me does 1 dmg a tick/s, my lv 3 deep cuts drops 4 stacks of bleed on a zombie on a power attack, that should be 4 hp/s, however in actuality its only 2 hp/s. Spear is the same way, its garbage other than throwing it, and it lacks the bleed knives has. If I wanted range i'd just use a gun as any gun has better range and far higher damage. Int weapons don't even get me started how piss-poor the stun baton is, low damage, a unreliable stun mechanic. The Junk turret thou is OP as hell when placed due to the way it can perma stunlock/knockdown zombies for you and add some dps mainly for the fact you can place it as any build and even unperked it does a bit of dps and the stunlock part. The Fists I can't see being viable late game at all, shortest range, but with the rage mechanic and running zombies your basically trading blow for blow with zombies. If it knocks down a ton like clubs do it might be decent, but otherwise its meh. If I didn't have to use bandages everytime I get hit due to max hp loss i'd not mind the fist weapons as much, but consatntly making bandages after every single fight would get annoying really quickly.

 
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There is a very simple solution.

You can sell all seed schematics to a trader and buy the perk instead. That unlocks all of them.

You are not forced to use seed recipes.

 
There is a very simple solution.You can sell all seed schematics to a trader and buy the perk instead. That unlocks all of them.

You are not forced to use seed recipes.
You need to get the mentality of the playerbase, if they can get something without spending a perk point in a game where it takes a while to level they most likely will go that route. I do it, so do others, I don't complain about it though as I know I am doing it to myself to save perk points. Due to the schematics I see 0 real reason to ever invest in int at all, i'd rather just use public workstations or wait till I buy one off trader or get the schematic for it.

 
You need to get the mentality of the playerbase, if they can get something without spending a perk point in a game where it takes a while to level they most likely will go that route.
Oh, I do understand. That's why it's in there.

Some players just want everything at once and now. ;)

 
Oh, I do understand. That's why it's in there.
Some players just want everything at once and now. ;)
Sucks to be them I guess. Patence is a virtue they say. I actually love that I don't have to force myself to go int anymore. I can spend those points elsewhere. Though I still have to force myself to get some str, at least 2 base with a cigar to make it 3, for lv 3 miner 69'er/motherload. But thats just a few points, My first 4 points on a new game usually go like this: 1 in str, 2 in miner 69'er, then the last one, in a weapon perk, or healing factor.

 
My first 4 points on a new game usually go like this: 1 in str, 2 in miner 69'er, then the last one, in a weapon perk, or healing factor.
Wouldn't you need to put 2 points into STR to buy the 2nd level of miner 69'er?

-Morloc

 
Wouldn't you need to put 2 points into STR to buy the 2nd level of miner 69'er?

-Morloc
Miner 69'er/motherload have lower str req's than most other str perks. 3 str can get you lv 3 miner 69'er and lv 3 motherload unlocked. So I get 1 str with my initial 4 points, then 2 in miner 69'er for 60% more block dmg (its huge trust me lol). Last point I use for a weapon perk usually. Later on I try to find or craft a cigar, to boost my str by 1 (and improve barter by 10% too!) which I then get level 3 of the 2 skills, as I now have 3 total str, however if I unequip the cigar, level 3 of the perks will be temp disable and dropped to 2 till I re-equip it or get +1 str from other source. However level 4 of miner 69'er/motherload is 5 str, and lv 5 is 7. Its just the first 3 levels are easy to get so you can be a semi-decent miner without having to go full str to do it.

Sex T-rex also has simmlar str reqs as well, you can get lv 3 in it with only 3 str like motherload/miner69'er. Heres my str tree.

I'd like to see a rare chance for looted gear to have stats on it, like +1 str, or +20 health or stamina etc.

7DaysToDie 2019-10-11 12-49-46.jpg

 
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You need to get the mentality of the playerbase, if they can get something without spending a perk point in a game where it takes a while to level they most likely will go that route. I do it, so do others, I don't complain about it though as I know I am doing it to myself to save perk points. Due to the schematics I see 0 real reason to ever invest in int at all, i'd rather just use public workstations or wait till I buy one off trader or get the schematic for it.
Yup. I was reading through this thread thinking...uhm... Living of the Land...maybe?

Perk Points are precious, but use the things to do what you want. Or be a slave to the RNG. Options are good.

 
Sucks to be them I guess. Patence is a virtue they say. I actually love that I don't have to force myself to go int anymore. I can spend those points elsewhere. Though I still have to force myself to get some str, at least 2 base with a cigar to make it 3, for lv 3 miner 69'er/motherload. But thats just a few points, My first 4 points on a new game usually go like this: 1 in str, 2 in miner 69'er, then the last one, in a weapon perk, or healing factor.
Exactly this.

Using item bonuses you can get by with minimal investment in "other" attributes and still shop around for perks that fit your style.

 
Miner 69'er/motherload have lower str req's than most other str perks.
Thanks. (I think) I recall Pack Mule being like that, but 69'r usually lags my STR level and combat skills so I guess I never knew.

-Morloc

 
There is a very simple solution.You can sell all seed schematics to a trader and buy the perk instead. That unlocks all of them.

You are not forced to use seed recipes.
The perk is very expensive though. 5 fortitude to get the veggie seeds is too much skill points poured into being food independent after 3 or so yields.

 
The perk is very expensive though. 5 fortitude to get the veggie seeds is too much skill points poured into being food independent after 3 or so yields.
Still not a problem. You can refuse to farm if you don't want to use either schematics or the perk.

 
So I do admit, Im loving on a18, they have many new features that I love and the new models make it a lot less bland. BUT! one of the only things im hating on is all these new schematics involved, mainly the seed schematics, ive never been a fan of schems for simple items, and I find it odd you can make a bed roll, clothes, and many more items without a schematic but you need a schematic to make seeds, I would understand a common farming book that unlocks all the seeds, but every seed is ridiculous, im 23 days in without a seed schem yet, I though they tried to make it easier to start out, its a little contradicting, I should be able to put a potato on the ground defecate on it and GG more potato's! please change this!
you could do the buried supplies quest from the trader, they are in t1 and t2, and each one of them guarantee you a recipe for food or a schematic for a seed

if you do only that for the first two tiers of quest you end up with 10 or 12 between recipe and schematics

so you can save on master chef and living of the land while you wait for the other schematics and recipes

 
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